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February 04, 2012, 06:29:07 PM

Author Topic: Introducing Battlenger Project  (Read 8064 times)

raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #15 on: August 19, 2010, 12:07:46 PM »
pushed another proof-of-concept release on googlecode page. this one focuses on improved plugin architecture.

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Re: Introducing Battlenger Project
« Reply #15 on: August 19, 2010, 12:07:46 PM »

Vestras

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Re: Introducing Battlenger Project
« Reply #16 on: August 20, 2010, 05:41:24 PM »
Hello,


This project is looking good. Are you using the DevExpress UI suite?
You should consider switching your plugin architecture to MEF - it's native .NET 4.0. (System.ComponentModel.Composition)
I use it for my IDE. Visual Studio 2010 uses it too.

raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #17 on: August 21, 2010, 03:03:41 AM »
I dropped the DevExpress reference. For the MEF part, i'm aware of it and checked it before. For right now we don't need such a complex implementation.

Vestras

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Re: Introducing Battlenger Project
« Reply #18 on: August 21, 2010, 03:38:31 AM »
It doesn't have to be complex - it is actually quite simple if you want it to be. I can give you my code if you want to.

raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #19 on: August 22, 2010, 07:07:25 PM »
v0.0.3887.3170: http://code.google.com/p/battlenger/downloads/detail?name=battlenger_0.0.3887.3170.zip&can=2&q=#makechanges

LibBnet2 module: http://hotfile.com/dl/63929596/24db21a/libbnet2_0.0.3887.3170.zip.html (put-in same folder)
(Just connects as proof-of-concept. As of right now, it doesn't still load the contacts).

raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #20 on: August 28, 2010, 09:14:24 PM »
updated screenshot on main post and added latest download link.

raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #21 on: August 28, 2010, 09:35:30 PM »
Bnet2 update: the libbnet2 plugin is still being developed, as of right now we can authenticate with server's but still trying the implement the profile selection code.

fireel

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Re: Introducing Battlenger Project
« Reply #22 on: September 02, 2010, 04:18:35 AM »
a lot of things has been done with mangos


raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #23 on: September 03, 2010, 12:47:09 AM »
a lot of things has been done with mangos


like?

fireel

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Re: Introducing Battlenger Project
« Reply #24 on: September 03, 2010, 05:42:57 AM »
like connection from wow to "realmd" => user, paswword, connection,.... http://getmangos.com


Anonymious_BG

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Re: Introducing Battlenger Project
« Reply #25 on: September 07, 2010, 07:54:53 AM »
Is the project still alive, seems like the svn hasn't been updated for a while.

off://
The MANGoS emu i believe is not currently using the BNET2.0 protocol.

fireel

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Re: Introducing Battlenger Project
« Reply #26 on: September 07, 2010, 08:13:07 AM »
project is alive and the redepository is under git

Anonymious_BG

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Re: Introducing Battlenger Project
« Reply #27 on: September 07, 2010, 06:31:42 PM »
Git? I thought the svn is still alive, can anyone point out the git repo?

raistlinthewiz

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Re: Introducing Battlenger Project
« Reply #28 on: September 11, 2010, 04:15:42 PM »
project is alive other then i'm on a vacation.

the project is hosted under svn: http://code.google.com/p/battlenger/
anonymous_bg is correct, mangos emu does not support bnet2.0 protocol or login.

Solid_Snake

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Re: Introducing Battlenger Project
« Reply #29 on: September 19, 2010, 07:22:42 AM »
Every day when i come to this site I get my hopes up for some miracle on what you have done :D and as I can see your not so far to making a hell of a miracle come true :) . I know its hard to give a ETA at when your work will be done but  approximately how much time will you need to finish your work ?

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Re: Introducing Battlenger Project
« Reply #29 on: September 19, 2010, 07:22:42 AM »