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to connect to your server modifies the host file and adds127.0.0.1 us-beta.logon.battle.net127.0.0.1 s.launcher.battle.net127.0.0.1 enUS.logon.battle.netItry to create a battlenet emulator, but when connecting to battlenetsends a different package each time, is 919 bytes, some data are equalbut some are different.http://www.plunder.com/Data-download-74b008a2a4.htmif I put one of those "data" gives me error
The sc2 server I have written in java yesterday, link to the server:JRE(must install to run) - http://www.java.com/ru/download/manual.jsp, Server(Only Login with responses - badPass/NoSC2) - http://loino.co.cc/upload-files/tmp/SC2BattleNET.jarI need packets dump or sc2 key in order to furter develop it.
Wow man excellent job! If you created a server does that mean we could theoratically play both AI and multiplayer (multiplayer against only for those who join the fake bnet server)? If it's your server than how come you still need a key? Sorry, I'm a newb and I'm just trying to understand the progress.
Quote from: Gamewiz on February 23, 2010, 04:54:05 PMWow man excellent job! If you created a server does that mean we could theoratically play both AI and multiplayer (multiplayer against only for those who join the fake bnet server)? If it's your server than how come you still need a key? Sorry, I'm a newb and I'm just trying to understand the progress. I created server logic(Open/Close Sockets, send Packets, patch windows hosts file, etc...), but I still don't know what packets I must send to client so client can login. All data server sends is data mined by me with wireshark. I don't have the key to SC2, so i can't data mine other data, needed to client to Interact with BNet.
Quote from: MADCATX on February 23, 2010, 05:00:51 PMQuote from: Gamewiz on February 23, 2010, 04:54:05 PMWow man excellent job! If you created a server does that mean we could theoratically play both AI and multiplayer (multiplayer against only for those who join the fake bnet server)? If it's your server than how come you still need a key? Sorry, I'm a newb and I'm just trying to understand the progress. I created server logic(Open/Close Sockets, send Packets, patch windows hosts file, etc...), but I still don't know what packets I must send to client so client can login. All data server sends is data mined by me with wireshark. I don't have the key to SC2, so i can't data mine other data, needed to client to Interact with BNet. See if you can "borrow" the key from the guy who is updating the twitter. Since he apparantly got one, you'd think he'd help us all in the progress of getting this up and running...
You should just hop on the IRC chat and talk with some of the devs. I'm sure they have the information you need.