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Messages - Ohrmazd

#1
Well, I seem to have figured it out.
insane?
const int c_difficulty = 0;
const int c_mineralBonus = 2;
const string c_maphack = "false";

very hard
const int c_difficulty = 0;
const int c_mineralBonus = 1;
const string c_maphack = "false";

hard:
const int c_difficulty = 1;
const int c_mineralBonus = 2;
const string c_maphack = "false";

medium:
const int c_difficulty = 1;
const int c_mineralBonus = 1;
const string c_maphack = "false";

easy:
const int c_difficulty = 2;
const int c_mineralBonus = 2;
const string c_maphack = "false";

very easy:
const int c_difficulty = 2;
const int c_mineralBonus = 1;
const string c_maphack = "false";

Anyone know how to make a custom difficulty that wont be affected by the launcher setting, and how it will affect ladder? I'd like maphack enabled (to simulate a skilled player scouting) and 0 difficulty and 1 mineralbonus.
#2
Asked several times in the main topic with no answer.

I understand that it changes the 3 settings in the difficulty config file. I would like to know the exact values at corresponding difficulty levels. I would like to know exactly what I am playing against.

Thanks.
#3
Still no comment on what exactly the difficult settings are changing things to.
#4
Still waiting for information on exactly how the difficulty settings work.

Should we not bother using Starcrack easy or hard? Does this difficulty do essentially the same thing?

What settings does it change at what level, and to what?

Thanks.
#5
Quote from: jakku on March 24, 2010, 07:01:47 PM
Quote from: Ohrmazd on March 24, 2010, 06:48:33 PM
What does the new "difficulty" option actually affect in Starcrack 7? Ie: What changes does it make to the config file at each setting?


I think file AIDifficulty.galaxy is edited, when you select difficulty and some settings of c_difficulty and c_mineralBonus is changed ;)

I figured as much (and that the difficulties were added to standardize how many points various in-betweens were worth).

Just wanted to know specific details.

(On a side note to Valkirie: Thank you so much for this excellent launcher. It really is a pleasure to use and play SC thanks to your work)
#6
What does the new "difficulty" option actually affect in Starcrack 7? Ie: What changes does it make to the config file at each setting?
#7
The wait is killing me.

If you need a beta tester just give the word :D :D :D
#8
Trash Can / Re: SC2 Beta invite
March 18, 2010, 06:36:09 PM
If anyone would be so kind... upsend@gmail.com

Fairly skilled player who would be on frequently and down for team games :D
#9
Not enough Pylons / Re: about the 6 player maps
March 12, 2010, 01:55:20 AM
I've encountered this "problem" as well. Since its FFA, hard to tell if it actually causes any problems (I don't have functioning replays atm).
#10
Hello everyone,
Been using this AI since it first came out (I was truly shocked and overjoyed that I'd have a bit of access to SCII before release) and I cannot thank you guys enough.

I have two suitemates who also play, using these AI, so my feedback is generally based on all 3 of us.

It seems Protoss is MUCH more powerful than the other AI, perhaps as a result of benefiting more from high APM.

AI doesn't seem to ever build defense at expansions (even ones most likely to come under attack) and also doesn't seem to counter attack after beating off an attack of yours. Most importantly, if the AI has a large force attacking your base, I am often able to trick it into returning the whole army to its base by attacking with a few measly units. And finally, AI seems to commit itself to battles at your defense a bit too easily-- if I set up a bunch of cannons at a choke and keep my forces there, I feel like the AI is only counting my units when deciding whether or not the fight is worth it-- and gets itself wiped out without hurting many units.

Overall, though, 6.1.1 is a joy-- surprisingly fun to play against. I love you guys <3