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Messages - ProtossSC2

#1
Am still having problem launching a game.
Shows the "unable to open map", I'm xp user as well.

I've clear both the cache files & replaced with the new cache file from sc2win as well as using blizzard maps .. Havent been using any other maps.

Well .. I'll stay tuned to more of ya updates ;)
#2
Great news for ya ;)
Have fun in-game & enjoy the battle net experience.

Just in case if you do have an extra or will to share
Feel free to contact me :P

have fun~!
David
#3
Not enough Pylons / Manual Patch
April 02, 2010, 07:38:21 AM
Where can I find mirror sites/links to the patches?
Well I keep having trouble connecting through blizzard's tracker to get the patch done since it keep saying the tracker is not responding.

And I don't have much idea as to how I can do those port forwarding stuffs.
I have been patching manually from the patches here http://maged.lordaeron.org/sc2/
but it haven't been updated with patch 7

Appreciate any help to maybe solve my tracker not responding trouble ;)

David
#4
General Discussion / Re: Patch 7
March 30, 2010, 10:33:50 PM
What do you guys think of this patch?
Overall I think it's pretty ok considering myself as a protoss player. Psi storm will still be pretty useful despite the nerf just like terran's emp.
And a good boost for the cannons ;)

David
#5
General Discussion / Patch 7
March 30, 2010, 10:28:37 PM
StarCraft II Beta – Patch 7 (version 0.9.0.14621B) 
 
The latest patch notes can always be found at http://forums.battle.net/thread.html?topicId=23094049316&sid=5000 
 
Balance Changes 

       
  • TERRAN   
       

            
    • Banshee 
             

                 
      • The health has been increased from 130 to 140.
    • Missile Turret 
               

                 
      • The damage has been changed from 7+7 armored to 12.
    • Thor 
               

                 
      • Anti-Air damage has been decreased from 10+6 light to   8+4 light.
      • Anti-Air attack now deals splash damage in a 0.5   radius.
  • PROTOSS   
         

            
    • High Templar 
               

                 
      • The Psi Storm radius has been decreased from 2 to 1.5.
    • Photon Cannon 
               

                 
      • Life and Shield values have been increased from   125/125 to 150/150.
  • ZERG 
         

            
    • Broodlord 
               

                 
      • Damage has been decreased from 25 to 20.
    • Roach 
               

                 
      • Organic Carapace no longer grants bonus regeneration   to unburrowed roaches.
    • Spine Crawler 
               

                 
      • Damage has been increased from 20+10 armored to 25+5   armored.
      • Attack period decreased from 2.2 to 1.6.
    • Spore Crawler 
                 

                 
      • The cost has been decreased from 100 to 75.
Bug Fixes 

       
  • Fixed an issue in which players would desync when matched   against others with certain CPUs. 
#6
General Discussion / Re: Patch 6 is live!
March 25, 2010, 09:57:57 PM
If anyone is having trouble with the auto patch, it can be downloaded here.

Just extract that particular patch files on to your updates folder and   start SC2. It will install automatically.
 
Have fun.
David
#7
Hmm .. still can't get teams to work for me.
Still having the same trigger error even after replacing new cache files and new original maps .

Guess I'll just stick to FFA for now
=)
#8
Hi again.
I've redownloaded the official maps from the original post and tried it again but i still get the trigger error in get melee initialization at the beginning of the game.

I've cleared my old installed maps and inputted these new ones but still getting the same result.
Is there something else that I need to modify or delete that's causing this problem?

David
#9
Hi there..
Am currently on version 4.6.1 and having problems with the team function.
The game starts with an error "parameter out of bound - player get alliance" stuffs like that ..
Is the problem from the maps I'm using ? Though I believe I'm using the one provided at the original post as well.

So I'm pretty much in a FFA even after setting the teams.
Thanks for the launcher.

David
#10
General Discussion / Re: Dealing With Carriers
March 15, 2010, 11:42:29 AM
Though I haven't played much at all, I also agree on getting Void rays to counter those carriers as Void rays have great damage against armored units

Another thing I would like to add is the Mothership together with those Void rays, though I never tried this but I think it's possible.

Send in a small wave to the mass carriers and when those interceptors starts flying out , use the mothership ability to vortex them all in and then move in with d void rays or another way is just vortex half of it's army in and take those remainings on.

Correct me if im wrong ;) I have only played a couple times & getting owned by AI.. lol .. can't wait to play online/multiplayer :)