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Messages - MiCrOz

#1
Starcraft II Beta / Re: Collaboration for a new member
February 21, 2010, 02:12:22 PM
(Disclaimer, I know almost nothing about packets/server interaction, this is just theory)


Just for curiousity, I wonder if you'd find if you ran a WC3 emulated server (if there even are any, I never played the game) or a WoW server, and changed your hostfile to redirect to yourself. Assuming they kept the same style login as either game, maybe one could be tweaked at accept a login?
#2
Starcraft II Beta / Re: Debug console...
February 21, 2010, 02:08:10 PM
Try using the object name and variables you've found in the decompiled gfx and see if anything comes up.


Once I repair my PC later today, I'll join in on the quest
#3
Not enough Pylons / Re: Playing as guest?
February 21, 2010, 02:03:36 PM
The sound for the button is apparently still there, so I'm assuming its just hidden or disabled. My previous idea of using the debug menu's set command to show/enable it might work.
#4
Starcraft II Beta / Re: Debug console...
February 21, 2010, 02:01:21 PM
Yes, but one of these commands is, " - set : Set a variable" which should be able to set variables of flash objects, such as buttons, like "visable" and "disabled" etc etc, I would assume.

Off topic, I thought the same
#5
Starcraft II Beta / Re: Debug console...
February 21, 2010, 01:48:57 PM
Just a shot in the dark, as I've yet to read over everything on this forum, but seeing as the debug console has control over flash objects, and I see a set variable command, wouldn't it be possible to enable any disabled buttons from the betas menu (if there even are any, I haven't yet installed the beta)