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Messages - formerself

#1
General Discussion / Re: Starcraft 2 Protoss builds
March 14, 2010, 07:46:10 PM
My new favourite thing (which has won me 5 2v2 games in a row on bnet now) is Void Ray rush. It works very well against Protoss and Zerg. Marines will be a problem.

- Pylon (at choke point)
- Forge (at choke point)
- Photon Cannon (at choke point)

This should block the choke point completely (unless you're playing Twilight Fortress).

- Gateway
- 2 x Assimilator
- Cybernetics Core
- Pylon (at choke point)
- 2 x Photon Cannon (at choke point)

At this point you should have 16 probes done (or queued) getting minerals and 6 getting gas. If not, you are slow.

- 2 x Stargate
- 2-5 x Pylon (you'll have more minerals than you need at this point...)
- 2-5 x Photon Cannon (... so just make sure you have 400 minerals left when the stargates are done)

- 2 x Void Ray (and Chrono Boost these as much as you can)

Send these off to the enemy and destroy the most tactical target first. Most likely the structure attacking air or the one that builds units which attacks air.
#2
General Discussion / Re: Dealing With Carriers
March 14, 2010, 07:24:29 PM
Quote from: uber1984 on March 12, 2010, 05:03:47 AM
Use the Void rays (...) and carriers drop like they are flies.

Definitely Void Rays! Been playing on bnet almost all day and 8-10 void rays completely slaughtered my mothership and 8 carriers.
#3
Got through a PvT in about 14 minutes and here is the relevant info (6.0 standard):
+ AI built supply depots around his CC and barracks. Nice protection.
- No tech upgrades even though he launched and attack with lots of marines and marauders. Instead he built 2 factories and 2 starports and used those for building 1 medivac.
- Seemed like he could see through the smoke on scrap station.
- He got way too much gas and still he never used mules to try to balance it out.
+ He identified his ramp / choke point and set the barrack waypoints there.
- He didn't lift his buildings when being overrun by zealots.
- No constant flow of units, even though resources would allow it (he could've been saving for an expansion though).
#4
AI Scripts / Re: A.I. V5.0
March 01, 2010, 08:28:29 AM
Played a PvZ, where he the AI impressed me by slaughtering all my offensive units in an attack and destroyed my expansion.


He made 3 expansions, one which he built using overlord transport. That was nice to see in an AI!
Another impressive thing he did was to mind control my mothership when I attacked. However, he did a stupid thing to cast vortex on all my carriers as well as a bunch of his own units. That way the mothership had nothing to attack and there was nothing to attack it. 
He got all the buildings for high tech units, but he didn't use corruptors or ultralisks, which would have been difficult for me to handle.


Also, many thanks to the people making this AI. I'm not telling about the flaws in the AI to criticise. It's meant to be inspiration when making new versions of the AI.
#5
The Sentry is by far my favourite. Force Field can be used for so many things, so there is really no reason why a toss player should make an army without at least 5 sentries in it.
#6
Not enough Pylons / Re: Pylon'd
March 01, 2010, 05:08:15 AM
#7
AI Scripts / Re: A.I. V5.0
March 01, 2010, 05:04:50 AM
My experience with the bot in a PvP game.
He scouted with a probe so early he couldn't really get any valuble info about me. Maybe he should use that probe to harass mine instead of just running around my base?
He managed to do one good large attack on me with stalkers and immortals but I outnumbered him with zealots, sentries and stalkers (dividing his troops with masses of force fields). His remaining troops kept running back and forth, almost avoiding my troops (he didn't take charge, blink or ff into consideration). So I managed to kill them one by one.
His new tactic was archons, which was a bad move as I had way too many stalkers with longer range than the archons. He also seemed to think an army of about 3 archons would be enough. That was pathetic.
He reinforced 3 archons with a carrier, which was a nicer move. If only he had sent more than one or 2 carriers at the time. Also, he managed to sneak into my base with 2 or 3 carriers which was unexpected for a bot, but he only attacked a pylon. My probes would have been a better move as I had no defense around the nexus.
I'd like to see the bot realising when his attacks are too small, actually going back to his base and build a massive army. Something twice the size he saw my defend with.