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#1
Well it isn't as if downloading the compiling software from microsoft is hard. The program WAS convenient but it isn't the end of the world. Hope it gets updated sometime.
#2
General / Re: Diablo 3 Server Emulation progress
December 03, 2011, 10:14:44 PM
Of course the project isn't abandoned! Otherwise they wouldn't be wasting their time updating the source. Anyway, my question is how do we bypass the login at patch 7, assuming it is even possible at the moment?
#3
General / Re: Diablo 3 Server Emulation progress
October 05, 2011, 11:45:56 AM
Quote from: AJproductions on October 05, 2011, 03:25:45 AM
So the (mooext) emulator update itself? Cause you can update but its a full update?
I've updated few times But still the same no npc no monsters no glowing wp etc?

They haven't added any of those yet. You can check their additions/changes on their site and by clicking Commits.

Quote from: tonto on October 05, 2011, 11:27:59 AM
Are characters created saved "offline" (ie on your PC) or are they only saved in RAM?   I noticed that when I didn't close the server (but had closed D3) when I reconnect my character was still there.
When I closed the server, however, the character was gone.

First: if you have recently updated the server version you will have lost the char you made. But, as long as you use the same username regardless of password, even if you close the server down and reopen it you will have your characters there.

So in summary: unless you have updated the server you will keep your characters when you log in with the SAME username as you did initially.
#4
General / Re: Diablo 3 Server Emulation progress
October 04, 2011, 10:11:16 AM
Quote from: BossCatKenji on October 04, 2011, 03:10:03 AM
Quote from: kryp2nite on October 03, 2011, 02:02:41 PM
Quote from: BossCatKenji on October 03, 2011, 11:18:36 AM
Quote from: Sorter on October 03, 2011, 10:17:11 AM
Quote from: stpijb on October 02, 2011, 02:59:04 PM
Tried out the new build today. Now able to pick up items and put most items on character. Still lots of things to get fixed. Need town NPC's, quests, finish the maps, game spawns Monsters, leveling, finish item stats. You all have gone a long way cant wait to see this get finished.

regarding leveling, there was a build out there that already has it coded and it works. hope they will merge that code with theirs.

whose fork is this?

That build was from yabizz. I think they did not merge the said code from the master.

wait, the last time i checked yabizz's build, it only accumulates exp but does not allow you to level up. also, yabizz has not forked from the current mooege repo. can u clarify this?  ??? ??? ???

Better question: why doesn't the main source fork from him and grab all those nice things? Also there is a fun emulator. Same question here: What is stopping them from merging their code with this?
#5
General / Re: Diablo 3 Server Emulation progress
October 03, 2011, 05:04:31 PM
Quote from: astroasko on October 03, 2011, 04:38:58 PM
With mooext there is NO items, NO zombies, NO gold, NO skills... Latest version + updated mooege...

I just dl-ed it for the first time and grabbed the latest source from mooege with it. I can confirm that you can summon random mobs not just zombies and that both money and items drop from them. Try updating and run local again.
#6
General / Re: Diablo 3 Server Emulation progress
October 03, 2011, 10:17:11 AM
Quote from: stpijb on October 02, 2011, 02:59:04 PM
Tried out the new build today. Now able to pick up items and put most items on character. Still lots of things to get fixed. Need town NPC's, quests, finish the maps, game spawns Monsters, leveling, finish item stats. You all have gone a long way cant wait to see this get finished.

regarding leveling, there was a build out there that already has it coded and it works. hope they will merge that code with theirs.
#7
General / Re: The Source for D3Sharp Updates
October 01, 2011, 09:57:30 AM
Quote from: ghhosttitan on October 01, 2011, 12:29:28 AM
i want to thanx  all the people for working hard on this project  .............thanxxxx 4m india...(crack it ......mony eaters go down)

I would agree with you if it were a monthly fee type of game like WoW but D3 will be a "pay once play forever" game so the 1 time fee is fine.
#8
Quote from: paindia on October 01, 2011, 06:37:24 AM
this is awesome

just A-W-E-S-O-M-E

works like charm

but any idea on what i should type in Local Server Configuration part?

i just left it 0 0 0 0 but it worked fine

Just leave it as is. The only thing you could change is NAT if you want to create a remote server of sorts.
#9
General / Re: Diablo 3 Server Emulation progress
October 01, 2011, 09:50:58 AM
Quote from: murka on October 01, 2011, 08:37:01 AM
I can't seem to download the source, the page times-out... :(

And, can we have a nice updated "What works" list somewhere with each update?

Yes, there was a time-out issue but it's fixed now. Try downloading the source now.
#10
Quote from: Icecrown on September 29, 2011, 03:19:29 PM
Quote from: Sorter on September 29, 2011, 10:37:22 AM
Quote from: Blintux on September 29, 2011, 09:47:28 AM
Ok, I made a fresh build for everyone...

Version: 0.1.4289
Release date: Sep 29, 2011
Change log: https://github.com/mooege/mooege/commits/master
Download: http://www.4shared.com/file/BJfmernf/Mooege.html

sadly no npc's or mobs as was in the previous builds. Why do they lose everything when they have a new build? That doesn't make sense to me.

i think is because there is different people working on it, and the code may not be merged so you may see one step ahed in one direction and 2 step back in the other, but is still progressing :D

So each time they make a change they lose all their code or something? If something existed in the main server once I don't see why it would have to be removed in the next.
#11
General / Re: Diablo 3 Server Emulation progress
September 30, 2011, 04:21:42 PM
Quote from: kryp2nite on September 30, 2011, 03:16:01 PM
Quote from: Sorter on September 30, 2011, 10:26:58 AM
Quote from: Aireyura on September 30, 2011, 06:18:48 AM
How did you get the items in the first place, is it possible to combine the XP gain build with the pickup and equip build?

They will probably do so in a later time. But they should seriously first fix the class abilities, even if it is just up until those you can learn at lvl 13. But they haven't even added the DH discipline yet ><.

Discipline has already fixed..

Not the skills, the resource. Haven't checked the latest build but the one I last played on didn't have it.
#12
General / Re: Diablo 3 Server Emulation progress
September 30, 2011, 10:26:58 AM
Quote from: Aireyura on September 30, 2011, 06:18:48 AM
How did you get the items in the first place, is it possible to combine the XP gain build with the pickup and equip build?

They will probably do so in a later time. But they should seriously first fix the class abilities, even if it is just up until those you can learn at lvl 13. But they haven't even added the DH discipline yet ><.
#13
Very interesting. I am not sure if it's the program or if it IS the master source, but the mooege I downloaded from OwnedCore seems more advanced. It has the Discipline resource and you are able to equip gears while the master source doesn't have the DH second resource. Where is the disconnect? Also items cannot be split up.
#14
Quote from: stickstoneinhead on September 29, 2011, 10:53:23 AM
Quote from: InK_V on September 29, 2011, 07:32:50 AM
it's a joke ? a3ef912 -  megaupload(dot)com/?d=HB4P57NU - 71 Bytes (empty folder)

p.s. thanks for doing this (compiling for us)
Lol sorry spazed out it's fixed now. I'm updating about 10 times a day so I will make mistakes lol. :P

Thanx for the share! Sweet we can pick stuff up! But once we do we cannot drop >< lol but still progress.
#15
Quote from: Blintux on September 29, 2011, 09:47:28 AM
Ok, I made a fresh build for everyone...

Version: 0.1.4289
Release date: Sep 29, 2011
Change log: https://github.com/mooege/mooege/commits/master
Download: http://www.4shared.com/file/BJfmernf/Mooege.html

sadly no npc's or mobs as was in the previous builds. Why do they lose everything when they have a new build? That doesn't make sense to me.