If i may ask... How come units/spells bugs?
the game as it is, is playable without bugs(we play vs ai with no problem)
What is the reason for bugs to be in this project?
I thought they worked on making a connection, to make a bridge for others to connect to.
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
The game it self does not have bugs, if you Imagen a planet protected by a protoss shield as the game, i understand you could need to make holes in the shield to make connections to other planets, and that could disrupt the flow inside the planet.
Could i know the reason for bugs?
the game as it is, is playable without bugs(we play vs ai with no problem)
What is the reason for bugs to be in this project?
I thought they worked on making a connection, to make a bridge for others to connect to.
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
The game it self does not have bugs, if you Imagen a planet protected by a protoss shield as the game, i understand you could need to make holes in the shield to make connections to other planets, and that could disrupt the flow inside the planet.
Could i know the reason for bugs?