Okay, so I played four games, all of them ended early except one.
1st game, PvT:
I sent out an early scout to build a proxy pylon, built a gateway and a forge.
I pumped out zealots and cannons, and it pumped out marines, when it tried to micro away damaged units it was half a sec to late, and all his rines and raxes got crushed. It eventually gg'd and lifted off his CC and flied it straight to my proxy pylon, where there were about 6 cannons.
2nd game, PvZ:
I did not cheese this time, so I made a gateway and scouted his base at an appropriate time.
I saw a gas and a pool coming up, smart as I am, I looked in "help" for a counter against roaches. Doing as it said, I teched straight to immortals and before I knew it I got crushed, as it had too many roaches.
3rd game, PvZ:
Made a gateway, scouted, saw a pool, nothing else, expected a ling rush and then started pumping out zealots while creating a forge and then upgraded them. I believe there was a small ling rush, but Im not quite sure.
When I later attacked it did got a couple of roaches, so I teched abit up while expanding, because all of his(and mine though) units were dead, so I pumped out some more zealots, eventually got an immortal and attacked once again.
5 minutes later, I attacked again, with a force of immortals, zealots, dark templars(it had a couple of hydralisks, which I find a very weird counter against zealots and immortals, as he had seen earlier.), and he did not have detection IIRC, so i obliterated it's bases except one, which I took out later with my force and 2 colossi.
4th game, PvP:
Built a gateway, scouted 2 gateways, prepared for rush, when no rush came, I teched to air, and upgraded ground weapons, killed it with void rays and my zealots.
It had a couple of Immortals, which were useless.
Overall:
Once again, great improvement and I will not even try the cheating one.
It has a lot of different builds, it seems, and microing quite well.
Note: All of these games were played on blistering sands, and I didn't changed any values in the galaxy folder.
and to DarkZeros: He made it that way to make it possible to change the difficulty in an easy way.
1st game, PvT:
I sent out an early scout to build a proxy pylon, built a gateway and a forge.
I pumped out zealots and cannons, and it pumped out marines, when it tried to micro away damaged units it was half a sec to late, and all his rines and raxes got crushed. It eventually gg'd and lifted off his CC and flied it straight to my proxy pylon, where there were about 6 cannons.
2nd game, PvZ:
I did not cheese this time, so I made a gateway and scouted his base at an appropriate time.
I saw a gas and a pool coming up, smart as I am, I looked in "help" for a counter against roaches. Doing as it said, I teched straight to immortals and before I knew it I got crushed, as it had too many roaches.
3rd game, PvZ:
Made a gateway, scouted, saw a pool, nothing else, expected a ling rush and then started pumping out zealots while creating a forge and then upgraded them. I believe there was a small ling rush, but Im not quite sure.
When I later attacked it did got a couple of roaches, so I teched abit up while expanding, because all of his(and mine though) units were dead, so I pumped out some more zealots, eventually got an immortal and attacked once again.
5 minutes later, I attacked again, with a force of immortals, zealots, dark templars(it had a couple of hydralisks, which I find a very weird counter against zealots and immortals, as he had seen earlier.), and he did not have detection IIRC, so i obliterated it's bases except one, which I took out later with my force and 2 colossi.
4th game, PvP:
Built a gateway, scouted 2 gateways, prepared for rush, when no rush came, I teched to air, and upgraded ground weapons, killed it with void rays and my zealots.
It had a couple of Immortals, which were useless.
Overall:
Once again, great improvement and I will not even try the cheating one.
It has a lot of different builds, it seems, and microing quite well.
Note: All of these games were played on blistering sands, and I didn't changed any values in the galaxy folder.
and to DarkZeros: He made it that way to make it possible to change the difficulty in an easy way.