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Messages - Sandwich

#1
This is completely off topic, but is it possible to re-enable replays with Lazy Town 2.0 yet?


The patch notes say that replays from the first version of SC2 beta work, but no replays work for me at all.
#2
I LOVE YOU!
#3
Will it be out tomato?


#4
Awesome! The dancing army stuff is making me want to kill myself.
#5
If this was fixed in 5.5 my bad (using 5.0 at the moment). When I beat the AI he sends his workers out and builds bases wherever he possibly can. If I destroy the ai's expo and then attack his main base, 30 seconds later he's already building the expansion again.


It's not really that threatening, just annoying as hell destroying the ai's main base and army, and then having to fly around the map picking off expansion after expansion.


If this was fixed too then my bad. But sometimes I destroy the AI's main force, and leave some forces in front of my expo to defend while I tech more and produce units. The ai has time to rebuild his army, but just sends stragglers at me a few at a time. So by the time I attack his base again, he's got little to defend with.


And the constant attack/retreat dance is annoying, someone said this couldn't be fixed though (unless it has in which case my bad again heh.)
#6
AI Scripts / Re: AI Difficulty Patch
February 28, 2010, 06:53:31 AM
Ok, thanks. It was the same version of lost temple that had four AI. But I guess different AI pack changed that.
#7
AI Scripts / Re: AI Difficulty Patch
February 28, 2010, 06:10:10 AM
Here was my v3.0 game.


I played as Terran, AI was Zerg. I walled up my ramp and held off the ling rush easily. I built a small army and sent it against the AI. I had several marines, marauders, and 1 Thor. Was surprised to see a decent sized army in the zerg base and tons of Muta's. Lost my first army but hurt the ai's as well.


Built army number 2 and plopped it outside of my base while I built some defenses since I knew the AI was building mutas.


The AI was sending units, but they were running in and retreating out just as quickly. I kept picking off stragglers here and there, so when I attacked the zerg base for the second time I met some casual resistance. Maybe 25 or 30 units. And that was pretty much it.


I think v4 will be great though. If the ai is programmed to hold off on attacking until it has a good bunch of units as opposed to just throwing stragglers at me, I think it will make things challenging.


On a side note how do you play against multiple AI. One of the old AI's I used was setting up 4 player games, but the v3.0 AI was 1on1 on lost temple (only played one game, time for bed)?