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UnitGetPropertyInt(aiUnit, c_unitPropEnergy, c_unitPropCurrent);
its maybe looks like this...
c_unitPropKillCount doesn't work.
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const string c_PR_CarrierLaunchSpeedUpgrade = "CarrierLaunchSpeedUpgrade"; //
const string c_TR_MissileTurretRange = "HiSecAutoTracking"; //
const string c_TR_RavenEnergy = "RavenCorvidReactor";
const string c_TR_DurableMaterials = "DurableMaterials"; //
const string c_TR_BattlecruiserEnergy = "BattlecruiserBehemothReactor"; // BehemothReactor
const string c_TR_WeaponRefit = "BattlecruiserEnableSpecializations"; //WeaponRefit
const string c_ZR_ChitinousPlating = "ChitinousPlating";
const string c_ZR_AnabolicSynthesis = "AnabolicSynthesis";
AISetStock( player, 2, c_TB_Barracks );
AISetStock( player, 2, c_TB_BarracksTechLab );
AISetStock( player, 2, c_TB_Factory);
AISetStock( player, 2, c_TB_FactoryTechLab);
AISetStock( player, 2, c_TB_Barracks );
AISetStock( player, 2, c_TB_BarracksTechLab );
AISetStock( player, 2, c_TB_Factory);
AISetStock( player, 4, c_TB_FactoryTechLab);