Quote from: gzxaaa on March 16, 2010, 03:19:12 PM
E.T.:
The replay always Desync immediately after loading b/c the launcher cannnot read the correct team settings from the replay. It seems you let the user to manually change team settings for the replay but the interface is bugged. (See attached screenshot, slot 2 disappeared but was originally set to team 1 when playing, slot 4 somehow has no options for setting teams). But this should be easy to fix.
While watching replay right after playing works 100% perfectly, once you exit the game to desktop, re-launching with same settings and watching the previous replay will always come to Desync error after 1-2min as mentioned by others. It seems some hidden settings (team or AI or else) in the memory can't be reproduced after re-launch. This is probably very hard to fix.
Snce the cracked game GUI already allows us to watch replay, I would suggest to remove the replay function before it's completely fixed.
Yes, start location selection even bring more chance of "Replay Desync".
I'm considering to rewrite the map settings applying feature.
Quote from: Kakaru on March 16, 2010, 04:00:14 PM
Ok, new update.
It just work!!
But now i had: players 1,2,3 AI on team 2. Me was player 4 as team 1.
This morning i was team 4, all the rest the same.
new log:
22:26:42.718 00800000 D:\3\StarCraft II Beta\Versions\Base14356\SC2.exe
22:26:42.718 03BA0000 D:\My Documents\Alex-SC2\SC2Launcher.dll
22:26:42.890 File type : 2
22:26:42.890 File name : C:\Documents and Settings\Diablo\Local Settings\Application Data\Blizzard Entertainment\Battle.net\Cache\Download\Lost Temple.s2ma
22:26:42.890 Custom mod path : D:\3\StarCraft II Beta\Mods\StarCrack AI V6.1.1 (Standard Edition)\
22:26:45.656 Old MapInfo : Player 1 type 1, color 9, location 0, race [Rand]
22:26:45.656 Old MapInfo : Player 2 type 2, color 9, location 0, race [Rand]
22:26:45.656 Old MapInfo : Player 3 type 2, color 9, location 0, race [Rand]
22:26:45.656 Old MapInfo : Player 4 type 2, color 9, location 0, race [Rand]
22:26:45.656 New MapInfo : Player 1 type 2, color -1, location 0, race []
22:26:45.656 New MapInfo : Player 2 type 2, color -1, location 0, race []
22:26:45.656 New MapInfo : Player 3 type 2, color -1, location 0, race []
22:26:45.656 New MapInfo : Player 4 type 1, color -1, location 0, race [Terr]
22:27:02.015 Player1: SetAlliance ( 1 2 3 )
22:27:02.015 Player2: SetAlliance ( 1 2 3 )
22:27:02.015 Player3: SetAlliance ( 1 2 3 )
22:27:02.015 Player4: SetAlliance ( 4 )
I'm confused. As the log shows, 4 players with same color 9 (Dark Blue) and race [Rand].
As I know random race should be an empty string. I was shocked, lol.