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Messages - Theta][Sigma

#1
General Discussion / Re: SC2 singleplayer cheats?
July 29, 2010, 06:58:45 PM
moredotsmoredots - Units no longer cost resources
#2
General Discussion / Re: SC2 singleplayer cheats?
July 28, 2010, 11:17:52 PM
whysoserious
Five Million Credits to spend in the Armory

tyuhasleftthegame
Disable Victory Conditions
#3
General Discussion / Re: SC2 singleplayer cheats?
July 28, 2010, 02:21:54 PM
Fearking, those are all for the original StarCraft.  They do not work in Starcraft II.

terribleterribledamage is indeed legit.  Its effect is invincibility and a multiplication of the damage all your buildings and units deal by a factor of 10 (so if a unit does 12 damage normally, it would do 120).

In addition, in the natives.galaxy file in one of the game archives, I came across this little gem.

Quoteconst int c_gameCheatEventAny               = -1;
const int c_gameCheatEventCooldown          = 0;
const int c_gameCheatEventDefeat            = 1;
const int c_gameCheatEventFastBuild         = 2;
const int c_gameCheatEventFastHeal          = 3;
const int c_gameCheatEventFood              = 4;
const int c_gameCheatEventFree              = 5;
const int c_gameCheatEventGimme             = 6;
const int c_gameCheatEventGod               = 7;
const int c_gameCheatEventMinerals          = 8;
const int c_gameCheatEventNoDefeat          = 9;
const int c_gameCheatEventNoVictory         = 10;
const int c_gameCheatEventResourceCustom    = 11;
const int c_gameCheatEventShowmap           = 12;
const int c_gameCheatEventTechTree          = 13;
const int c_gameCheatEventTerrazine         = 14;
const int c_gameCheatEventTimeOfDay         = 15;
const int c_gameCheatEventUpgrade           = 16;
const int c_gameCheatEventVespene           = 17;
const int c_gameCheatEventVictory           = 18;
const int c_gameCheatEventProgress          = 19;
const int c_gameCheatEventScene             = 20;
const int c_gameCheatEventTV                = 21;
const int c_gameCheatEventCredits           = 22;
const int c_gameCheatEventResearch          = 23;

So at least now we know what -kind- of cheats SC2 has, it's just a matter of discovering the codes which activate them.
#4
General Discussion / Re: SC2 singleplayer cheats?
July 28, 2010, 01:13:30 PM
the god mode cheat is the only one found so far.

And I don't believe the strategy guide has them listed on the back, otherwise they would already be on the internet by now.
#5
The Battlecruiser was originally going to be able to have a myriad of upgrades which you could choose to replace the Yamato Cannon, one of which was the Defensive Matrix.  Would only have worked on the BC using it though.

Was scrapped, much like the other abilities.
#6
Quote from: JulianSidewind on March 10, 2010, 12:55:23 AM
Anyone think there would be a way to reskin a lot of the units to their original starcraft/broodwar skins so it could run on lower spec computers smoother?  when i play it starts to lag when a certain amount of units get built :P

SC1 used sprites.

SC2 uses 3D models.

Not possible.
#7
Might I inquires as to what the Hitpoints function does?
#8
SC2 Tools / Re: Grid hotkeys
March 06, 2010, 05:05:45 PM
Noticed that when playing as Protoss, W will no longer Select All your Warpgates since it's been bound to everything else.  Any chance of fixing that, or, telling us where we can find what controls the hotkey for that function?
#9
And before they were known as Nighthawks, Ravens were a dry-dockish looking vessel called the Nomad.

The Starport used to be able to be upgraded into a Starbase, which was a permanently flying building which could construct units while moving.  Mobile Starport basically.

Battlecruisers were also going to be able to have more than just the Plasma Torpedo and Yamato Cannon as their skill - they would have been able to use an ability called Missile Barrage (Air-to-Air version of Plasma Torpedo), and the Defense Matrix from the old Science Vessel (but it was self-cast only, meaning only the BC with the skill would be able to use it).

There's a good deal of scrapped units that you can find with a fair bit of googling.  Some of them kinda stupid (Soul Reaver) and some of them pretty neat (Star Relic)
#10
Hah.  And Blizz said that SC2 wouldn't have customizable keybinds.

Can't wait for that GUI.  This combined with a G15 would make things so much easier.
#11
It's a beta, there's bound to be a few performance glitches.

From experience, whenever hitching like that occurs, it usually coincides with the program reading or writing something to the hard disk.  Defrag'd recently?
#12
General Discussion / Re: SC2 singleplayer cheats?
February 28, 2010, 01:06:38 PM
What NefiX said.  The Beta doesn't seem to use DMA, so when you find the address for Minerals and Gas, it'll remain the same address no matter if you exit out of the game or reboot your computer.

Now if I could just find out what type of value the supply count uses.