moredotsmoredots - Units no longer cost resources
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const int c_gameCheatEventCooldown = 0;
const int c_gameCheatEventDefeat = 1;
const int c_gameCheatEventFastBuild = 2;
const int c_gameCheatEventFastHeal = 3;
const int c_gameCheatEventFood = 4;
const int c_gameCheatEventFree = 5;
const int c_gameCheatEventGimme = 6;
const int c_gameCheatEventGod = 7;
const int c_gameCheatEventMinerals = 8;
const int c_gameCheatEventNoDefeat = 9;
const int c_gameCheatEventNoVictory = 10;
const int c_gameCheatEventResourceCustom = 11;
const int c_gameCheatEventShowmap = 12;
const int c_gameCheatEventTechTree = 13;
const int c_gameCheatEventTerrazine = 14;
const int c_gameCheatEventTimeOfDay = 15;
const int c_gameCheatEventUpgrade = 16;
const int c_gameCheatEventVespene = 17;
const int c_gameCheatEventVictory = 18;
const int c_gameCheatEventProgress = 19;
const int c_gameCheatEventScene = 20;
const int c_gameCheatEventTV = 21;
const int c_gameCheatEventCredits = 22;
const int c_gameCheatEventResearch = 23;
Quote from: JulianSidewind on March 10, 2010, 12:55:23 AM
Anyone think there would be a way to reskin a lot of the units to their original starcraft/broodwar skins so it could run on lower spec computers smoother? when i play it starts to lag when a certain amount of units get built