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Game On => STARCRAFT II: WINGS OF LIBERTY => Galaxy Maps => Topic started by: uber1984 on March 11, 2010, 10:11:09 PM

Title: Increased resources version of Scrap Station (Uber Scrap Station)
Post by: uber1984 on March 11, 2010, 10:11:09 PM
Map Available here: http://6300project.com/2UberScrapStation.rar (http://6300project.com/2UberScrapStation.rar)


Increased resources version of scrap station the 2 player SC2 map by Blizzard.


Bear with me, this is a map I made 3 minutes after I opened it up with a MPQ editor, where I had no idea what I was doing, but managed to figure this out.  I might make additional changes, but ATM, this map works!


Cheers,
uber1984
Title: Re: Increased resources version of Scrap Station (Uber Scrap Station)
Post by: coolflip on March 20, 2010, 10:59:18 PM
In the objects file (which I'm guessing you edited to make this), do you just copy the coordinates of the minerals and paste it again, or do you change it slightly?
Title: Re: Increased resources version of Scrap Station (Uber Scrap Station)
Post by: uber1984 on March 21, 2010, 12:43:30 AM
Quote from: coolflip on March 20, 2010, 10:59:18 PM
In the objects file (which I'm guessing you edited to make this), do you just copy the coordinates of the minerals and paste it again, or do you change it slightly?


nah you just rename it to HighYieldMinerals and add a resources="1000000000" to the
Title: Re: Increased resources version of Scrap Station (Uber Scrap Station)
Post by: Whitak3r on March 21, 2010, 05:14:44 AM
Is it possible to make minerals right next to the bases? Like "Fastest Possible" maps? I keep trying different locations, but it seems if they are TOO close, the game "ends in a tie" at the start? Is the going to happen until we get an actual editor instead of just MPQ editing? I was able to spawn stacks of minerals in random locations, but when I change the coods so they are VERY close to the base, "Ends in a tie" :( ... Everyone getting this problem?
Title: Re: Increased resources version of Scrap Station (Uber Scrap Station)
Post by: coolflip on March 22, 2010, 11:54:08 PM
Oh, that's how I have been making my high yield maps, i thought you "stacked" minerals. I think that if you do what i was saying, it would be possible