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Messages - Joe

#1

Follow the same instructions as you would with Aiur AI:


HOW TO USE:
1) Use SC2Launcher 2.3.1
2) Delete everything inside \Plugins\
3) Copy AI to \Mods\AI Name\TriggerLibs\
4) Select AI as Mod in the launcher


It's standard. It has normal resource gain.
#2
This new one works with the patch 10.
#3
SC2 Tools / SC2ALLin1 Launcher 7.7.9
April 27, 2010, 05:57:40 AM
#4
AI Scripts / Strategy AI 0.42 (Patch 10 working)
April 25, 2010, 10:09:53 AM

The newest version of the AI got released.

http://jrealm.info/2010/05/01/strategy-ai-0-42-starcraft-ii-patch-10/


Edit: may 1st - 0.42 was released and works with patch 10. Fixed link
#5
AI Scripts / Re: Aiur AI 2.0 alpha 9 (Protoss AI)
April 23, 2010, 06:34:58 PM
Does alpha 9 cheat at 1.26x?
#6
Trash Can / Re: Battle.net 2.0 EMU - Preview
March 28, 2010, 02:00:09 AM
Quote from: Gc7 on March 27, 2010, 07:12:35 PM
The Beta could be over within 1-2months, so their work would nullify itself... I don't even know how much time this kind of work takes but they should keep it mind that they are working against the time (against other teams and the game release, I highly doubt that the Beta will last 6+ Months. Not because i wish the game being released as soon as possible, but it's realistic that the beta with the current status will last max 2-3 more months)


What? This isn't just about the beta. The protocol isn't going to drastically change from beta to release. They are going to use this same information for the actual release of the game also. Which will be nice/convenient.
#7
Where does the author of Strategy AI post his releases?
#8
Quote from: jason_born on March 23, 2010, 02:25:24 AM
Quote from: Joe on March 22, 2010, 08:57:24 PM
The author clearly made a mistake and made both versions cheating. I made a post about it on my site.

...

Edit: He fixed it awhile ago I guess. The one ur using was the 2nd up. So nm.

Man,there are two versions in the ghost AI 0.85 pack. A cheating version(resource x2) and a semi-non-cheating version(computer knows what you are doing).


Not what I was saying. The original he uped had 2x resource gain in both ver. But you added the 2nd one he upped. So it doesnt matter.
#9
General Discussion / Re: Completely useless units
March 23, 2010, 01:04:28 AM
I think it is what people want/wanted; for the unit to be an arbiter. The original Mothership was overpowered and costed a lot of money. Nobody wants "super" units in starcraft. Get that crap outa here!! :P
#10

Changes:


• Strengthened AI Harassment


• Strengthened Terran & Protoss late game AI


• Minor bug fixes


from what I understand
#11
 The author clearly made a mistake and made both versions cheating. I made a post about it on my site. You could download the one I made or just change these lines in Ghost.galaxy from:




AIHarvestRate (player, 2);
AIHarvestBonus (player, 2);


to


AIHarvestRate (player, 1);
AIHarvestBonus (player, 1);

http://jrealm.info/2010/03/21/ghost-ai-0-8/


link to my post mentioning it.


Edit: He fixed it awhile ago I guess. The one ur using was the 2nd up. So nm.
#12
I added this latest version, 0.7, to my site. It's really good. Keep up the good work.
#13
General Discussion / Re: Starcraft II Diary
March 17, 2010, 08:11:01 PM
Quote from: Rain[sun] on March 17, 2010, 01:35:11 AM
haha props for the laughs

not many people appreciate the fine mix between herb and starcaft 2



Glad you enjoyed it =).
#14
General Discussion / Re: Starcraft II Diary
March 17, 2010, 12:51:17 AM
haha I love you too myst :P. <3
#15
General Discussion / Starcraft II Diary
March 17, 2010, 12:16:15 AM
I started a Starcraft II blog a few days ago. Wanted to link a Starcraft II Diary. Buddy of mine created it. We enjoy the game a lot and thought we would have some fun and talk/joke about the game.


Hope it's cool to link it here. Not trying to invade. Just looking for input.


http://jrealm.info/2010/03/15/the-starcraft-diaries-part-two/