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Messages - Razredge

#1
Quote from: Switcha on March 29, 2010, 11:32:52 AM
That picture is old. lots of new options has been added. But the launcher wont be released until i see a fully working crack.
And by that you mean what? Battle.net2.0 emulator?
Because if that's what you're waiting, then it's pointless, as soon as we have the emulator, launchers are going to become just useless... unless you want some playing-against-AI fun.
#2
Testing it out as soon as I get some free time.
#3
I'm also using W7 Ultimate x64, and I have the same problem as balnazzar951.
#4
Trash Can / Re: Re: SC2 Beta - Invite a Friend
March 18, 2010, 02:05:49 PM
If anyone is feeling kind enough to give me a key... I'd be very tankful.
cassiorichter@hotmail.com
#5
AI Scripts / Re: 1337 AI V0.8 Preview
March 18, 2010, 12:06:55 AM
No more progress?
#6
I'll be trying out your AI out tomorrow.

BTW, you should give your AI a name... to make it flashier, and easier to recognize in the list of AIs.
#7
Quote from: Maxp123 on March 08, 2010, 06:40:04 PM
Just watched the 6.1ai play against itself. Few things i noticed that i havnt seen mentioned

* Zerg Mass their queens at one hive eg if they have 3 hives they will have 3 queens at one of the hives and none at the others.
* Protoss Nexus Chain chrono boosts itself even if not building, havnt seen it boost another building. It boosts itself as soon as it has the energy
* AI doesnt defend its expansions well keeps its force in a large group at its main base
* Zerg isnt spending gas well
Noticed the same thing as well.
Also, must add, Terran tend to send their low tier ranged units really close to buildings to shot them, and the Siege Tanks in siege mod tend to kill allied units as well as the enemies. He should keep the Marines, Marauders, Thors a bit away from the melee range, and specially when using the siege tanks.
The Terran should also upgrade his expansions to PF or the detector upgrade (forgot the name).
#8
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 08, 2010, 04:50:14 PM
Quote from: drndos on March 08, 2010, 04:06:27 PM
Hello guys, I am working on flash version :) still lot of work remaining but I think it would be awesome :) http://banner.drndos.sk/test.html
That's looking cool, but could you make it more like the updated design by Zezariz?
Here it is:
#9
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 02:14:05 PM
No option for random races?
#10
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 11:19:55 AM
Quote from: Vernam7 on March 08, 2010, 11:15:57 AM
what's coming has been updated on the 1st page also


Quote
Change Log


What's Next?

version 3.x.x coming soon...

       
  • Race Selection! (for now just restart your game from ingame menu to get your race by random)
  • Color Selection
  • Star Location Selection
  • Ready for Team Selection when there is a stable solution ready.
  • New A.I
  • Totaly new User Interface very similar to B.net, but compact for all resolutions
  • New Replay System for all Maps (moded or not)
  • Compatible ONLY with Maps (AI & Original) that are "Pure" not edited by other launcer after race selection.
  • The launcher will keep the Map file stracture intact after a match not like the other launcers that changes the file permanent and cant be used later by other tools!
  • Skin support

Skin support is really interesting.
And if you could get Zezaris to make a skin, or just a design which you turn into a skin, with these updates, I'll definitely use this launcher.
#11
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 08, 2010, 12:32:35 AM
Team selection is completely useless.
The AI doesn't really do anything at all, it don't understand its allied to somebody.
And in fact, it actually isn't allied, as the minimap shows, the so called "Ally" is actually shown as red (meaning enemy). Even though they aren't actually normally 'attackable', the cursor does turn red over one of yours "allied" units.
In other words, the "Team selection" isn't fully working as intended, and even if you can live with that, the AI doesn't really understand how it works, and will try to attack you, meaninglessly.


I'll say it again, "Team selection is currently useless.", just sit tight and wait until it's actually useful, only then it'll be featured in this launcher.
#12
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 07:26:02 PM
Download the client again, Valkirie has updated the launcher to fit smaller resolutions.


Needs fixing: When random colors selected, multiple enemies may have the same color.
And there is that weird glitch I said earlier, random races is not really random, the 1st and 2nd AI will always have the same race as you.
#13
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 05:32:23 PM
By downloading the updated launcher.
#14
WOW, just... WOW.
Great improvement, the AI has finally become a challenge. It's still has some weaknessess... but they've improved a lot.


Great work with this current AI. I guess the next step is Reactive AI... And more offensive/different strategies.
And if the AI workers are being attacked, it should first focus on clearing the threat before trying to send more workers where they are being slaughtered. In fact, it should build more forces in this case, before rebuilding the workers, or else he'll be just wasting time, minerals and workers.
#15
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 04:37:20 PM
There is a weird glitch with the random... on every launcher, since how to chance races was discovered. The 1st and 2nd AI will have the same race as you, and that happened 10 out of 10 times (way too unlikely to be a coincidence).


But this aside, great job Valkirie and DFA. Great style and great launcher!
Keep up the good work!