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Messages - Razredge

#31
I hope you don't mind me asking...
-Is there some kind of a handling script for every unit, or nothing this complex?
-Is the AI capable of reactive play? I mean, it can choose one of the 3 builds that would be best suited to deal with my strategy, or something like that.
-Will it react to nuke warnings?
#32
Quote from: Pleomax on March 03, 2010, 11:57:36 AM
Any of you guys when playing with AI , can't load units into T CC? is this a bug or something?


You have to place the units around/under the CC, and then select CC and click "Load".
"Satelite Link CC" (forgot the name) cannot load units inside.
PF can store units, but can't liftoff.
#33

Here is my construtive criticism and ideas:

-The AI should research more, rarely (not to say never) have I seen the AI upgrade weapons or armors.


-Each race should have it's core strategy, i.e. terran should block the ramp with depos, protoss should use chrono boost and warpgates.


-Special abil units should not try to be amidst the fight, they should be backing up, and use its ability (never seen HT using storm).


-AI should gather it's forces before going to attack, not with just a few units, and it should retreat less often, and if it had to retreat not to be overwhelmed, it'd only come back with a bigger army.
#34
General Discussion / Re: Abilities of Mothership
March 02, 2010, 11:40:20 AM
Quote from: molamola on March 02, 2010, 11:24:45 AM
Quote from: ooni on March 02, 2010, 06:32:59 AM

Don't compare to Arbiter because this thing has vortex.'



Actually "vortex" does the same thing as "Stasis Field", the only difference is visual effects, which does matter. Still think they should make some change to this unit though.


Exactly. It's basically the same thing as the Arbiter. And I don't understand why it still costs almost twice as the Arbiter, can have only one, and it also takes 8 pop, when the arbiter would use only 4 pop.

And, oh god, is it slow...
#35
AI Scripts / Re: A.I. V5.0
March 01, 2010, 01:14:37 PM
My remarks about my latest PvP
-The initial wave was good, Zealots and Stalkers, although even late in the game neither had any upgrades, and the AI stopped pumping them right after they could make DTs which leads me to my next point;
-Relies solely on Archons... it was fuzing 2 DTs when clearly the 2 DTs would be a greater threat to my forces than one Archon. And even the Archon Forces were rather small, 4 maybe 5 Archon tops;
-It made just a few Immortals, but as soon as he started with the Archons, he would not get anything else;
-Did not make even one air unit, and had lots of Stargates, it did not build observers either, which lead them to get pwned by my DTs;
-The AI did not tech at all, even when I gave it space to gather up loads of minerals;
-Way too often it would go forth and back, as if "forgetting" I still had the units after he couldn't see them anymore;
-No unit cast any special ability whatsoever.

This version of the AI had a great improve over the ones before it, keep up the good work. I hope these remarks help improving the AI further.
#36
AI Scripts / Re: A.I. V5.0
March 01, 2010, 12:39:54 AM

I've played PvT, and the following things the AI did:


Good:
-Expanded a lot
-Kept building units, wave after wave
-Didn't give up
-Used scan on my DTs


Bad:
-Too quick to run away from combat
-Not very good micro (Units would run back and forth, till they die)
-Dumb scout (the SCV would run away from any visual contact, even buildings -- not sure)
-Loads of Statports
-Forces were scattered
-Lots of Vikings
-Very few marines, marauders and siege tanks (made 1 single hellion too)
-Many "useless" duplicate buildings


Edit: Also, forgot to mention, great work StarCrack Team, this was still quite an easy win, but the AI has evolved a good deal. Keep up de good work guys!