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Messages - Shadow

#16
Yes. During one - two days i`ll give you feedback about protoss Ai and idea of army mix for terran first. Also i try find VODs on YouTube where shows B.O. and strateges and right use of army.
#17
@x1zk0

plz feedback in THIS or THIS topic  :)
#18
Ratio 2 marauders per 1 marine or 1 marader per 1 marine much better than 2 marines per 1 marauder ratio against ground forces. But if opponents go to air with ground army, 2 marines per 1 marauder is better. Maraders with stimpack can kill everything! :)

When i start playing to SC2 I thought about maraders:marine ratio like you. But when i start see VODs i understood what base unit of terran "biological" army must be marader. In ground by ground marader very strong and powerfull, really hard for protoss beat MM balls based on maraeders without Colossus or PsiStorm or mass viodrays. Its also important to understand what marauder good DamageDiller and "tank". When all enemy fire concentrate on marauders, marine can do much more than without much number of marauders. Also marauders much strong against PsiStorm than marine. 1-2 psistorm can kill all marine army with 45(55)hp but cant kill marauders with 125hp.  I hope you understood what i mean :)

My friend played few TvP and says what protoss Ai is pretty good. I give feedback when played with protoss AI by myself in the next couple of days.
#19
Played many PvT on latest version of AI. Main bug - terran NEVER go to expansion.

1. Mech terran is very, very weak. Mass hellion with 2-3 tanks is worst mix. IMO mass maraduer+tanks+few hellion and thor could be much better. If opponets go to air add Vikings.

2. Mass and fast banshes also weak because ground army is virtually absent. 10 hellion and 8-10 marine? I can beat this terran before being built first banshe. To counter banshes i build stalkers, but marine+hellions very weak agains stalkers. Main bug in this commander - AI build mass starports instead army. Why did he builds 6-8 Starport if no resources to build the army?

3. Marauder + Tank. More tanks! And i think 2-3 thors or 4-6 banshes in this mix would looking good.

In all games of top terran player what i see, base ground unit of terran army is marauder. Its a great and powerful unit, he looks great in all of army mix. MM balls strategy base on marauder, not marine. IMO 3 marader on 2 marine is better ratio on MM balls strategy. Maraduers must builds from 2 rax with techlab and marine from one rax with reator in early game.

This post is just my opinion, but I think that my ideas are correct and I hope that they will help to improve the Ai.
#20
Play 3 games PvP. And 3 times opponents go air. Air commanders is dominate in all of my game with protoss. I think it because there are too many air commander differ little from each other. Are there any priorities among all commanders? Is it possible to set a lower priority to air commander?
#21
AI Discussion / Re: Green Tea AI General Rating
May 28, 2010, 06:22:26 PM
About protoss Generals. For example, i played 10 games PvP. 6 games Ai go to air, 3 game go to robotech, 1 game go to dark or high templars. Why Ai prefer air? It can be fixed?
#22
Eskimo, i think scout should be out when first barrac is done. 16 scout is realy late, its not good, because you dont know what opponent doing. Orbital command MUST build when barracs is done, because Orbital give you 270 minerals with Mule. 17 marine...maybe 13 or 14?? IMO it could be better.

Sory for my english :)
#23
@Mecha & air combo for terrans

What is it? :) Siege tanks & thors & air ?

ptanhkhoa, sometimes protoss build mass pilons. He had, for example, 80/200 limit, small army, but continues to spend all the resources on pylons instead of the army. Screenshot in attachment.
#24
Yes, its more harder than strategy :)
#25
I played many PvP matchUp and i think Dang Hai & Thanh Nguyen is ridiculous. Carrier in early game on 50-60 limit of army? I do not think it's good idea.  Maybe in early game on 40-60 limit AI build VoidRays and only then carrier whith mothership when the capture of 1-2 expantion?? In all game i have seen only carrier :(

All of the Ai who build the colossus dont research "Thermal Lance" for them.

And Ai is not enough aggressive. No pressure, no timing push, no rush. He attacks only when my army is much weaker than him. I think it must be fixed.

Anyway at the moment its the best Ai of them. Great work ptanhkhoa! I hope Darka help to make your AI is much better :)
#26
Interesting! I test it soon as possible. When the expected version for all race?
#27
@Banshee rush could be a good idea.

Also fast mutalisk for zerg and fast voidrays for protoss. But i think when he go to this BO he will be weak in ground....
Maybe Ai can go to air only when he had some ground army? Terran for exsample build few marine+marauders to counter early attack and then build banshes.
#28
Yes, i know what you are not programmer) Now i play only against terran for better understanding and try to find more bugs because i can talk only about terran. I think you need to add fast Banshes B.O.))

Fast reaper not good. He build one reaper, i buld counter unit and thats all. Then he builds marine+marauders.
I realy liked siedge tank rush! :)

IMO main problem in strategyAi its passive game, GreenTee more agressive.

When you are traveling, i test all race and give you more feedback. GL HF in travel! :)
#29
Nice B.O. nice army and stupid strategyAI core :(

ptanhkhoa, plz adapted darka upgrade for your GreenTea! PLZ! :)
#30
ptanhkhoa, can you tested and modify for compatibility with your GreenTea, Darka upgrade for Strategy AI (see this topic http://darkblizz.org/Forum2/ai-scripts/strategy-ai-0-41/15/ reply#29) ?? I think with your Ai this upgrade must work better :)