I realy had an entertaining game with this ai.
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Show posts MenuQuote from: Zalamander on March 16, 2010, 01:30:29 AM
You dont have to worry about AMAIs development its just that we dont have as goal to be a beta AI here but rather the best AI for the game when its released but will release some newere versions here after just solving a few small problems now. Today most likely.
Quote from: Zoxc on March 08, 2010, 06:47:38 PM
Version 2.2.3 uploaded. It updates the StarCrack AI to version 6.1.1. It also features a tiny plugin framework. Here is an example plugin. It adds four new natives to Galaxy.To use this plugin. Place the file in the Plugins directory.
- native void StartCounter(); // Resets the counter
- native fixed GetCounter(); // Gets the time in milliseconds since the reset
- native string GetCounterString(); // Gets the time in milliseconds since the reset as a string
- native string FixedToString(fixed f); // Converts a fixed point value to a string.
Quote from: apriores on March 03, 2010, 08:50:27 AM
No, I think you can't load in Base.SC2Data format with this launcher, I tried and it'll not load it, only with TriggerLibs extracted from any Base.SC2Data with MPQ Editor: http://www.zezula.net/en/mpq/download.html