when link for download?
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Show posts MenuQuote from: samamanjaro on April 05, 2010, 06:51:23 AMQuote from: MiCrOMaN1 on April 04, 2010, 07:13:16 PM
Downloaded it, a virus. Messed up my comp. Gotta format again! Gonna miss the contest D:
MiCrOMaN1, I have to correct you, it's not a virus, don't worry Gouki you should be virus free, but MiCrOMaN1, it must be another issue that is causing your problems, this file is clean:Scanned file: Loader.rar
Loader.rar/Loader/BattleNetSpy.dll - OK
Loader.rar/Loader/IPFaker.dll - OK
Loader.rar/Loader/Jettatura.dll - OK
Loader.rar/Loader/jettatura.ini - OK
Loader.rar/Loader/Loader.exe - OK
Loader.rar/Loader/nightwatch.dll - OK
Loader.rar/Loader/PacketDump.dll - OK
Loader.rar/Loader/PasswordBypass.dll - OK
Loader.rar/Loader/readme.txt - OK
Loader.rar/Loader/sc2hook.dll - OK
Quote from: balnazzar951 on March 29, 2010, 06:12:51 AM
i heard from someone that 1v1 is already achieved or its fake information??
Quote from: whocares8310From what i understand he is talking about the right stuff though for what he is explaining.
He's saying that his team has decoded and compiled all the packets that bnet sends the users
From what i understand his emu acts like this
Server Launcher is started (1) the cmd window he showed
the server launcher's .sys file apparently injected it self into the first tier of memory, where the OS kernel operates. that is probably how he fools the game into not launching the child process that checks for bnet.
since the game is launched in the user tier of memory it still is communicating with what it thinks is bnet
Server App is launched.
server app hosts the packets and games, this acts in the same way as the ladder match making system. he showed himself connecting via loopback and tcp/ip which means external connections are possible.
Client app is launched
you grab all the packets from the server. so essentially you're ready to play a game at this point in time. since the client connects to the server it will accept commands given by the server
Server app selects map players etc.
after the host selects a map and number of players and that number of players are connected to the server and he presses launch sc2 what should happen is that all the computers connected should launch directly into a match in the same way lazy launcher does where it bypasses login etc. he didnt show us any gameplay footy probably because once it launches they probably dont have an effective method of transporting data from player actions to each computer via the server. but it looks really promising
and he probably has trouble speaking effectively because it's pretty complex stuff to explain even if you're speaking in your native language.i couldnt imagine trying to explain that shit in spanish.
yay for central/eastern europeans hacking the bnets (GMT+1)
-cheers