UPDATE*****UPDATE*****UPDATE*****UPDATE*****UPDATE*****UPDATE*****UPDATE*****
FINALLY figured out how/where to parse the winner!!!
so thats now in
also, now marking starting locations on minimap image
UPDATE*****
even though no one cares, I've gotten some extra implementation in! its coming along nicely!
(http://img231.imageshack.us/img231/8101/replayanalysis3.jpg)
I'm currently working on a replay analysis program (replay data, APM, build info, etc)
Perhaps something similar to the old BWHF or similar programs
Preview below ->
(http://img697.imageshack.us/img697/1208/replayanalysis2.jpg)
(http://img715.imageshack.us/img715/8610/replayanalysis.jpg)
Anyways, I've run into a few snags parsing the game events.
If anyone has any DEFINITIVE info about the building codes, attack-move codes, patrol codes, etc for the units following the 0x0b byte I would REALLY appreciate it.
I've scoured the net, but the best people have are guesses and 99% that I've checked out (its a tedious process) are wrong.
Thanks