Indeed, it was a fair drawing, that didn't require a particular skill or something to get. I like that.
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Show posts MenuQuote from: gzxaaa on April 13, 2010, 10:00:31 AMActually(Now I did not watch the video), 30 workers per base is ideal. 3 workers per mineral patch and vespen geyser, though it is better to split up your workers between expansions by sending atleast 8 as soon as you get one.
30 workers per base has almost no better income than 25 workers per base used in Strategy AI.
Quote from: AlsoKnownAs on April 12, 2010, 01:44:29 PMAFAIK, if you would shoot at the roaches, 2 or 3 lings would at most be able to survive after the zealot would've gotten killed, and its easier to kill them at first, and if they are avoiding, they wouldn't be able to fire at the zealot.
itsarabbit, thanks for commenting .First of all, to correct some minor assumptions from you, a zealot is not able to clear 4 zerglings by itself + when there's 2 roaches firing at it, that would be more of an issue (And how would you know that the roaches ain't micro manage to avoid your focus fire? That would be a waste of time trying to shoot it while at the meantime having your zealot getting killed). Anyhow, the simulation of such a situation is not done by me but by my other team members and I'm only giving you an easy example compared to a more complex one.
Quote from: AlsoKnownAs on April 12, 2010, 01:29:42 AMSo, you choose between killing 2 roaches and 3 lings? Any decent player would kill the roaches, even if they were out of range.
Thanks Artanis for replying , as said in the short description of the video, Humanik is still under development and the path it takes to retreat is not perfect yet . As for attacks on selective units, it is up to the AI to determine whether it wants to attack the roaches with immortal, imagine this situation:Quote4 zerglings and 2 roaches when faced by 1 immortal and 1 zealot, should it (immortal) kill the 4 zerglings first when they are not in range to attack and while having a zealot in the frontline? Note that the hardened shield reduces high damage to 10 and per attack of the roach will be reduced to 10 instead of its full damage. When the zerglings reaches a specific range to attack it, it will deal more damage per seconds and it only takes 2 shots to kill 1, instead of 3 shots to kill one roach, what I'm trying to say is, the ability to analyze in a battle is complex and is still under major revision, decisions making is subject to comments and ideas given by most of the SC2 players
Thanks alot for your observation :thumbsup: !.
Quote from: Amberdilis on April 07, 2010, 09:47:35 PM"either"?
I don't play terran that much but I don't like the marauder nerf either. Unit's pretty gay now
Quote from: Gamewiz on March 30, 2010, 02:25:51 PMI wouldn't
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
Quote from: Redneck on March 28, 2010, 03:16:12 PMNotepad.
what do i use to open the galaxy folder?? ai doesn't expand at all and i want to check it.