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Messages - turdburgler

#1
Quote7.0 Standard:
They still will not rebuild a killed command center at   their expansion. They did however, create a planetary fortress in the   middle of their base...

Hot damn, that's a massive bug that's been on SVN for ever, I thought somebody had fixed it.  :ticked:

QuoteDoes not seem to work for me, not even with lazylaunch2, so I can't   leave feedback right now :/

Extract the ENTIRE .rar to your StarCraft II directory.
#2
Quote from: Pleomax on March 23, 2010, 05:14:37 PM
Ye why not here? I dont wanna go to that shitty site + no changelog and its not working with the latest patch...why did you release this if it dosnt even work

It does work dumbass. I play on bnet with the same install I'm testing it on  ::)

#3
Guys, you can't take functions from other AIs, change them a little then put your name on the end.

You really should credit the original maker of the function.
#4
Quote from: Sieglol on March 17, 2010, 12:57:55 PM
very   nice AI gj
cheating version is really giving me problems atm, I   need a semi-hard AI  :D only 1.5x minerals.

It's going to be very easy to customise difficulty in 7.0 (pun intended  :whistle: )

Quote from: dantemp on March 17, 2010, 03:46:54 PM
Maybe he is   just taking a break. He deserves it for sure!

Turdburgler never sleeps, he's always waiting, watching.
#5
Quote from: cvax on March 14, 2010, 07:52:58 PM
roll = RandomInt(1,3);
AIMainStateSelect (player, roll, 1, e_mainState_Mid0, e_mainSubState_GndA);
AIMainStateSelect (player, roll, 2, e_mainState_Mid1, e_mainSubState_GndA);
AIMainStateSelect (player, roll, 3, e_mainState_Mid2, e_mainSubState_GndA);

Seems like those lines are bugged in your MeleeStateHandler? That basically means it will always choose midgame #2. Same issue with your late game selector.

You could have saved a whole post if you looked at documenation first.

http://www.galaxywiki.com/wiki/RandomInt
#6
Quote from: Endorsed on March 14, 2010, 03:52:09 AM
Hey guys, I downloaded this and replaced in these folders: Core.SC2Mod/Liberty.SC2Mod/Libertymulti.SC2Mod
Base.SC2Data. Because I thought that's what I was supposed to do. But now the game won't start for me.

I hope you have a recycle bin  ::) . You only need to replace it in Liberty.SC2Mod.

If you're having problems with the new patch try RE-INSTALLING StarCrack 6.1.1.
#7
The gas stuff is a terrible idea. We used to do it like that. But the AI reaches saturation so fast and the additional workers off the gas don't make a difference past saturation. Then for expos, they already do this in a much simpler way.
#8
AI Scripts / Re: Hardest AI?
March 11, 2010, 11:54:49 AM
Quote from: NefiX on March 11, 2010, 09:48:51 AM
Quote from: ProoM on March 10, 2010, 09:38:14 AM
Cheating AI get's x2 resources and he has vision (doesn't have to scout).
Normal AI also have vision. It is only faking "scouting".

Nope, I know for a fact that the AI follows identical rules to the player.
#9
AI Scripts / Re: ai
March 10, 2010, 04:40:55 PM
You thought I was kidding when I said no more posts like this?

Locked, hopefully anybody else considering a thread like this will see it and change their mind.
#11
AI Scripts / Re: Hardest AI?
March 10, 2010, 09:00:23 AM
Quote from: cyricc on March 09, 2010, 07:59:16 PM
Even thought 6.1 cheating is the "hardest" its still not what you are looking for. All of these AI's are easily beaten, especially with a cannon rush, that's sad.

Quotethat's sad.

Oh the irony.

:D
#12
Quote from: devinmorris on March 09, 2010, 08:35:54 PM
ETA 7.0?

Just to be clear. Any of these from now on will be deleted.

7.0 is going to be so big, we're still in the planning stage. There is no way I can even hazard a guess at when it will be out.
#13
AI Scripts / Re: Island Map
March 09, 2010, 08:11:10 PM
There is some AI code for the AI to start off on an island and tech air. So it's not unlikely that we'll see some blizz island maps.
#14
AI Scripts / Re: AI Standar [Proposal]
March 09, 2010, 05:07:14 PM
Quote from: godspiral on March 09, 2010, 04:57:47 PM
That is excellent.

I love how it shows how much it is cheating as well.

Its actually not too hard to edit or screw up
the format is
property = setting ;

You should only edit the "setting" part.
always leave the ";" afterwards
"//" means comment rest of line
any setting that says "false" has the only valid alternative "true"
if a setting is a number, only change it to other numbers


It looks like this mod breaks replays though.  :(

What doesn't break replays  :-\
#15
AI Scripts / Re: AI Standard [Proposal]
March 09, 2010, 04:55:25 PM
I'll back use of something like this. The exact specification has to be debated.