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Messages - Bohrizan

#1
General Discussion / Re: Benefits of Zerg Creep?
April 18, 2010, 10:17:25 PM
Quote from: cyricc on April 18, 2010, 12:04:53 PM
Protoss and Terran units can not build on the Zerg creep.

That's true, which provides yet another reason to spread Creep Tumors around the map... Unless your opponent destroys them (and if you're playing a cracked version, 9 times out of 10 they won't), they won't be able to expand.
#2
General Discussion / Benefits of Zerg Creep?
April 18, 2010, 10:55:57 AM
I know that Zerg units regen their health and move faster on creep, but are there any other benefits?
#3
Why is this map 6.53 MB? I haven't played a single map that exceeded 2 MB, and I have plenty of fast maps with 50-100k high yields. If this isn't malicious, the map is probably worthless due to lag.
#4
SC2 Tools / Re: StarCraft II Launcher
March 19, 2010, 11:56:09 PM
I can confirm it now. The AI does not support its teammates. When attacking one opponent's base, instead of sending its troops to help its ally, the opposing AI's teammate sent its troops to my ally's base to attack. (And sometimes it would just do nothing at all) Now, if it is using that as a strategy to hopefully draw myself or my ally's troops to my ally's base, it didn't work. I had to send my own troops to defend my ally's base, as my ally continued to attack. The same thing goes for myself and my own ally. When my base is under attack, he does either nothing, or launches an attack on one of the opponent's bases.

A couple of times my troops were battling with both opponent's troops in the middle of the map, and my ally ran his own troops around the fight and just attacked one of the bases.

I tested this two times each on 3 different maps: Lost Temple, Kulas Ravine, and Shakura's Plateau.
#5
SC2 Tools / Re: StarCraft II Launcher
March 19, 2010, 06:36:17 PM
I'm not 100% sure yet, but it looked like only one of the opposing computers was really doing anything, my computer ally didn't sent troops to my base when I was under attack.
#6
SC2 Tools / Re: StarCraft II Launcher
March 19, 2010, 02:56:34 AM
Unfortunately, Justus is correct. I played a few games myself using various maps, and each game yielded the same results. My teammate would would build, upgrade, and expand as normal, but he would not attack the enemy's base and instead sent his troops to stand on top of my command center/nexus/hive. While attacking the enemy's base, I noticed that its teammate was doing the exact same thing. After defeating both of my opponents single handedly, I had to destroy my teammates base as well in order to achieve victory.

Another thing that I personally found rather annoying was that, when mousing over my teammate's buildings and units, instead of seeing the green crosshair I should see when hovering over or clicking my ally's buildings/units, it was red as if he were my enemy. Just a minor quirk, albeit it proved to be a nuisance when he first sent his troops in to lounge around inside my base, as I killed them all not realizing they were friendly.
#7
SC2 Tools / Re: StarCraft II Launcher
March 16, 2010, 11:50:12 PM
Strange that this launcher started strong, with functions other launchers didn't get until much later... and yet it's one of the last launchers to not have or at least be experimenting with team play. That said, this is still my favorite launcher, as I have had nothing but problems with the other ones. (StarLauncher, for example, won't load the StarCrack 6.1.1 AI) Anyways, I'm really looking forward to team play, and maybe some online games in the future, if that's even possible with these cracks.