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Messages - mithhunter55

#1
Quote from: SiLo on March 15, 2010, 05:44:45 AM
I was hyped about the game ever since rumors were floating around about there being a SC2. Once I saw the dev videos and actual game play, I was even more anxious to play it. After hearing beta was out, I was even more anxious. Now that I've played the beta (unofficially of course), I can say it's even surpassed my expectations which I don't even know how it's possible.


In my opinion, anyone who was pretty good at SC1 is happy with how SC2 is turning out. Simply put, the game is a nice revamp of the first one, mostly making it pretty. The gameplay was already there, only a few tweaks were necessary for balancing out an already pretty balanced game.


After you play it a few times and get used to the races, you realize that the SC1 metagame is built right into SC2. I'm primarily a Terran player, so when I saw supply depots could lower like gates, I was ecstatic to say the least. Medic+Dropship combo? Yes, please. I was a bit disappointed at the air change-up with Wraiths being split into Vikings/Banshees but I guess it was necessary to promote balance overall.


I think most people who never played the first one will see this game in a totally different light than SC1 players. Not because of the nostalgia value, but also for the understanding of why SC2 is the way it is compared to the first one.


What I am tired of is these stupid videos desperately trying to knock SC2, especially in the name of "well we have to do it to make Blizzard understand and keep SC the game it used to be!" Give me a break. If you seriously think SC2 is losing it's microgame because "workers now auto-mine better", go watch the early Alpha/Beta Battle Report videos with David Kim and such. Tell me that SC2 has lost its micro then, psh. Yes, some of the units have changed, big deal. Is it really that improbable that the Protoss have a huge walker? No, not at all. I thought the War of the Worlds reference was fitting here. While I prefer Goliaths myself, Thor is a beast and the Arnold pilot cracks me up.


Reminds me of the kids that complained when Smash Brothers Brawl fixed some issues (namely wave dashing and etc) that were in Melee and some cried "you're making the game less competitive and easier". Yeah... right.


Anyhow, needless to say, I'm very content with SC2. I feel it lives up to the SC1 standard and I can't wait to play on B-net 2.0. You can say whatever you want to about Blizzard, try to call them out for 'milking' a game, recycling content, whatever you want... the fact is at the end of the day they make good damn games. You can't deny that.

Melee just plays faster in brawl they nerfed all the good characters and brought in more random ones. I don't have a wii or brawl so I haven't spent that much time with it. Feels more like the original which I don't like any ways haha.
#2
General Discussion / Re: looking for the hotkey file
March 16, 2010, 11:30:52 AM
Quote from: Organized_Chaos on March 16, 2010, 06:09:23 AM
I'd love to know where this file is as well.. some of these default hotkeys are pissing me off, especially for protoss...
You should  be annoyed by them until you learn them, because not learning them might be  a problem later on.
#3
Quote from: Rain[sun] on March 08, 2010, 09:22:35 PM
Quote from: cloak123 on March 08, 2010, 04:33:34 PM
Guys you dont have to authenticate ... there is a play as guest button, requires no internet and you can play offline, Sc2 is online/offline mode for achievements but not needed.

Im pretty sure you're wrong. From everything I've read, you have to no matter what connect online(as of now) once. I could be wrong but, thats how I interpreted them saying "you must connect online once before playing offline"


No different then playing a game offline on steam.
#4
General / Re: Lol EPIC video my friend made
March 08, 2010, 06:27:32 PM
ahhahaha only a few mins in and wow..
#5
General Discussion / Re: Post your SS
March 08, 2010, 11:48:09 AM
Quote from: lastchange on March 07, 2010, 02:27:35 AM
you massed lings on the first pic? funny stuff.  you must of been rly bored haha.
Haha yeah, and I wanted to see what a couple of hundred zerglings looked like. Didn't do as much damage as I wanted because only so many zerglings can attack a building at a time.
#6
AI Scripts / Re: Hacked AI Maps
March 08, 2010, 11:38:16 AM
Quote from: Rain[sun] on February 27, 2010, 07:47:05 PM
Quote from: MiCrOMaN1 on February 27, 2010, 07:46:31 PM
Lol at the end AI says gg. Lmfao.

lol i noticed that, thought i was high i was like WTF real person?!
hahaha Yeh, the first time i was extremely creeped out and sort of scared.
#7
General / Re: Where's everyone from Thread!
March 08, 2010, 11:29:31 AM
Quote from: itsarabbit on March 07, 2010, 11:40:58 AM
Sweden.
Belgium can have the beer, we got the women!
We have beer and gold medals. :P

*just to recap Canada!* :]
#8
Quote from: Rain[sun] on March 07, 2010, 04:09:55 PM
jesus you guys really defend your biased positions don't you?

Everyones argument is valid to an extent, minus the people who say SC2 is the end-all-be-all of videogames; same can be said for those saying its complete garbage.

Id say its taken a perfect angle on 3D graphics, not making them as ugly as WC3 but not making it impossible to run on my laptop. I can play on a mix of low-med stats, runs smoothly. Most of the posts are irrelevant due to this being a beta; even that video of Why Sc2 is Bad is a failure, half the comments were zoomed in on shitty quality videos, and the majority of it was based on units/abilities that have been greatly modified since.

At the end of the day, nobody's opinion is more valid than the next, just enjoy it or don't.

I just think that sc2 is heading in the right direction. The single player is looking like itll be more of a  fun  video game. Most of the time during the original campaigns i more bored then  pretending a  stick is a sword. I hated the limited unit missions(the style most  'modern' RTS games are going for.), usually I had to cheat either because I was bored or I didn't want to waste my time. I love the seemingly near perfect balance of modern Brood war. Maybe we need a better way to distinguish the style of games. I've made the comparison before to a strategy board game. in starcraft 2 it seems to actually be stepping more towards focusing on the game play. As in army management then actually telling each unit what to do.(i.e. the addition of auto mine) long story short more video game board game...better game? we shall see. Its quite clear its a different game and seems like its going to be great package.
#9
General Discussion / Re: Post your SS
March 07, 2010, 02:15:56 PM
Quote from: mx420 on March 07, 2010, 01:36:16 PM
http://img709.imageshack.us/img709/8961/screenshot006ys.jpg

First game where i played where i used "fast" setting with the cheating ai. I have to say the game is much more enjoyable on normal. eitherway i still won, although i can see beating the first protoss wave on faster a bit difficult without abusing the "kiting" technique.

shit just goes WAY to fast  on "faster" setting.  its a shame that will be what ladder is played as,  only the ppl who eat and breathe SC will know what they are doing.

anyone else think that "fastest"  is just a bit too much?  I played SC every so often and would always select the fastest setting, but thats because the other settings felt way too slow.   in this game, faster actually seems REALLY sped up.
nice haha

Quote from: mithhunter55 on March 07, 2010, 02:15:56 PM
Quote from: mx420 on March 07, 2010, 01:36:16 PM
http://img709.imageshack.us/img709/8961/screenshot006ys.jpg

First game where i played where i used "fast" setting with the cheating ai. I have to say the game is much more enjoyable on normal. eitherway i still won, although i can see beating the first protoss wave on faster a bit difficult without abusing the "kiting" technique.

shit just goes WAY to fast  on "faster" setting.  its a shame that will be what ladder is played as,  only the ppl who eat and breathe SC will know what they are doing.

anyone else think that "fastest"  is just a bit too much?  I played SC every so often and would always select the fastest setting, but thats because the other settings felt way too slow.   in this game, faster actually seems REALLY sped up.
nice haha
Yeah the workers seem to slow untill on fastest; then your army moves maybe to quick?
#10
General Discussion / Re: Post your SS
March 07, 2010, 02:14:02 AM
http://pbckt.com/sK.u0Z



[img=100x100]
resize doesn't seem to work
#11
Quote from: Crixomix on March 02, 2010, 10:12:50 PM
If you're dissapointed by this game, SHAME ON YOU!!!  >:(
This game is AMAZING.
here's why I have a problem with most of you "hatin" on the game. It was NOT supposed to be a revolutionary game. It was NOT supposed to change everything as we know it. They kept the same races, resource system, and general flow because it's AMAZING. Why do you think people STILL play Starcraft one all the time? Because it's amazing. "why fix what's not broken?" Like the new command and conquer 4 coming out? I won't play it. They changed everything. It's not even command and conquer any more... BIG changes aren't good for a game that people love, because all the diehard (read: most starcraft players) fans will be UTTERLY DISAPPOINTED.


Therefore, the fact that they gave graphics, UI, engine, units, and B.NET an overhaul makes this a dream come true. The only thing they KEPT from the original starcraft was the really important stuff. The things that made it great. Did you want them to take out siege tanks? Did you want them to add a new resource or something? You people whine and complain at what I see as perfection.


If you don't go OMG I'M SO EXITED I DON'T EVEN KNOW WHAT TO DO as soon as you play your first cracked beta game, you really don't deserve to play the game at all. The only fault I have with Blizzard is how LONG they have drug out this. They told us about said game in 2007... it's now 2010... But I understand they're just trying to make Bnet2.0 perfect, which I'm fine with. I'll wait another year if it means it's going to be perfect.


Also, for those complaining about balance. I have one question: Sir, are you an idiot? The BETA is to FIX all the ISSUES. So I don't see why you're complaining about something that will most likely be fixed... Now granted, someone needs to complain otherwise it won't get fixed. But that is the job of LEGITIMATE players who got the Beta keys and they send their feedback to Blizzard. I don't want to hear another QQ about roaches or I think I'll puke...


Blizzard has spent millions on this game to make it as good as possible for us, and they have done a perfect job.


P.S. The graphics are AMAZING. I don't know WTF you're expecting from it, but I couldn't ask for more. Even on low graphics it's utterly beautiful. The gameplay is perfect, they made it so great  :)
Amazingly well put, people minimizing the significance of changes are being ignorant. Ascetically this is starcraft 2; functionally this is starcraft 2! Kind of like chess and dragon chess? :-\ I am almost confused by what people seem to think a squeal needs to be.. like a typical movie? Amp it up to the max as it were!?
Quote from: MiCrOMaN1 on March 06, 2010, 04:24:59 PM

Its true. Watch this video: Starcraft: 7 years in 7 minutes
Oh Dam! Sorry for double post. Wasn't Concentrating, I thought I clicked the Modify Button.
#12
General Discussion / Re: "Fastest Possible" map :
March 07, 2010, 01:51:42 AM
Quote from: btnheazy03 on March 05, 2010, 06:17:08 AM
Quote from: Nakeddan on March 05, 2010, 02:44:43 AM
I dont have anything constructive to say other than WTF ARE YOU THINKING FASTEST MAPS DESTROYED Starcraft But Yet some non skilled ass fool wants to make one on SC2....
Have you ever heard the term "Expand or Die"? Basic ass rule/gameplay of Starcraft.... Fastest maps should go no further than "ums" IMO

fastest maps exist because they are very fun to play, all you do is mass troops without worrying about running out of money, but of course the starcraft experience won't be complete with the expansions and resource management.
I go back and forth on how I felt about playing them. Money maps are fun once in awhile. Once I appreciated the higher strategy in macro management/microing chokes and such, I really enjoyed playing regular maps after over a few years of all money or UMS games. I am glad money maps exist.
#13
General Discussion / Re: In-game overlays
March 05, 2010, 01:03:56 AM
Well I reinstalled and patched... and it just is working O_O ???

I  didnt bother with any thing other then just adding lazy launch and puting  a map folder on my desktop.
#14
General Discussion / Re: "Fastest Possible" map :
March 03, 2010, 04:53:21 PM
I was having the same kind of  frame drops if I build to many pylons the psi effect stacks... Really bad so i have been bulding them far apart. Its the shader graphics. Hopefully bulizzard could do something  to improve the psi power effect. The lag on this map is probly cuassed by the effect of the transparent crystals.
#15
General Discussion / Re: "Fastest Possible" map :
March 02, 2010, 10:12:31 PM
Ill test it out a bit. Needs double gas... so many minerals haha. Mini map wasnt showing units/buildings.