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Messages - Kakaru

#1
AI Scripts / Re: GreenTea AI 0.48 & Green Racer AI
June 22, 2010, 08:00:32 AM
Actually keep the maphack. I love the way they changed path for the attacking army to go the other side of my base where I didn't have so many troops.
The AI will not be in the next 10 years equal with humans so they should have something to compensate a bit.
#2
AI Scripts / Re: GreenTea AI 0.48 & Green Racer AI
June 21, 2010, 12:06:02 AM
Thanks a lot ptanhkhoa for your dedication.

I have a small request:
Can we get a small txt file [or post] with a short description of each commander (7+6+6). I'd like to have this summary.
#3
Hi Darka,
with your latest 0.47b large map ai doing?
#4
Support / Re: Valkirie 0.28 - Start Locations
April 02, 2010, 03:40:27 PM
Nvidia, XP SP3.
#5
Seeing how the launcher creates an users folder, in which finally you have appdata\..\cache, and a bunch of files, i
and that Xp has no use of an users folderr

was wondering if replays don't work in xp just because of that, while in 7 they may work.

Anyway, I retested it and:

for XP SP3 Eng US and 0.27b

0. New bug: Now you can select Lost Temple, but   when I click Play an   error pops out. (something about illegal   characters)

Confirming:

1. Installer creates an uninstall line for each version   (like 0.25, 0.26, 0.27) instead of just the latest one.
2. an Users folder is created under   C:. It seems it   is used by the launcher for the cache/map.
3. no start   locations on the minimap   as in your screenshot.
4. your own replays don't work - unable to open map.
#6
@ valk:

Windows XP SP3 English.


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Illegal characters in path.
   at System.IO.Path.CheckInvalidPathChars(String path)
   at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck)
   at System.IO.Path.GetFullPathInternal(String path)
   at System.IO.File.Delete(String path)
   at WindowsApplication1.Main.btn_Play_Click()
   at WindowsApplication1.Main._Lambda$__2(Object a0, EventArgs a1)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

#7
Quote from: brightb on March 28, 2010, 04:13:37 PM
replays works flawlessy here with 0.27.
"unable to open map" occour if you don't have the cache files for your patch (i use patch 6)

Do you have XP or Win7?
#8
Updating my original post with 0.27b.

Ok, XP w. sp3 here

New bug: Now you can select Lost Temple, but   when I click Play an error pops out. (something about illegal   characters)
REMAINS IN 0.27B

Confirming:

1. installler creates a file   called uninstall, without .exe . But removing from Add/remove works. So this is OK.

NEW 1b. Installer creates an uninstall line for each version (like 0.25, 0.26, 0.27) instead of just the latest one.
2. no start locations on the minimap   as in your screenshot. REMAINS IN 0.27B
3. computer was also on the same location as I.   (tried just blistering sands). FIXED
4. an Users folder is created under   C:. It seems it is used by the launcher for the cache/map. REMAINS IN 0.27B
5. no   loading screen as it used to be, though the .dds file is in the cache. FIXED
6.   second time you try a map you get the Already exist error. FIXED
7. your   own replays don't work - unable to open map. NOT TESTED YET.
#9
Ok, XP w. sp3 here

New bug: Now you can select Lost Temple, but when I click Play an error pops out. (something about illegal characters)

Confirming:

1. installler creates a file called uninstall, without .exe
2. no start locations on the minimap as in your screenshot
3. computer was also on the same location as I. (tried just blistering sands)
4. an Users folder is created under C:. It seems it is used by the launcher for the cache/ma.
5. no loading screen as it used to be, though the .dds file is in the cache.
6. second time you try a map you get the Already exist error.
7. your own replays don't work - unable to open map
#10
Major BUG:

When trying to click on Lost Temple an error pops out.

Kironide posted it a couple posts earlier.

#11
is it possible to see replays played with this launcher? (latest 0.23)

I get an "unable to open map" error when I try playing a replay of me vs comp.
Official replays work perfectly.
#12
Uff, it's a mess.

Aftter 3 days of testing - I get mixed results deleting the cache files
Sometimes is 1v3, othertimes is 1v2v1, and it's also sometimes ffa.
All tests on LT.

I now patiently will wait for some new release, after you guys can patch in the code that Blizzard took out for the beta. Great work so far, I'm really thankful for being able to play SC2b versus AI instead of only watching replays.
#13
Ok, new update.
It just work!!

But now i had: players 1,2,3 AI on team 2. Me was player 4 as team 1.
This morning i was team 4, all the rest the same.

new log:
  22:26:42.718 00800000 D:\3\StarCraft II Beta\Versions\Base14356\SC2.exe
  22:26:42.718 03BA0000 D:\My Documents\Alex-SC2\SC2Launcher.dll
  22:26:42.890 File type : 2
  22:26:42.890 File name : C:\Documents and Settings\Diablo\Local   Settings\Application Data\Blizzard   Entertainment\Battle.net\Cache\Download\Lost Temple.s2ma
  22:26:42.890 Custom mod path : D:\3\StarCraft II Beta\Mods\StarCrack AI   V6.1.1 (Standard Edition)\
  22:26:45.656 Old MapInfo : Player 1 type 1, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 2 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 3 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 4 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 New MapInfo : Player 1 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 2 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 3 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 4 type 1, color -1, location 0, race   [Terr]
  22:27:02.015 Player1: SetAlliance ( 1 2 3  )
  22:27:02.015 Player2: SetAlliance ( 1 2 3  )
  22:27:02.015 Player3: SetAlliance ( 1 2 3  )
  22:27:02.015 Player4: SetAlliance ( 4  )
 
#14
Here is:
08:46:41.593 00800000 D:\3\StarCraft II Beta\Versions\Base14356\SC2.exe
08:46:41.593 03BA0000 D:\My Documents\Alex-SC2\SC2Launcher.dll
08:46:41.703 File type : 2
08:46:41.703 File name : C:\Documents and Settings\Diablo\Local Settings\Application Data\Blizzard Entertainment\Battle.net\Cache\Download\Lost Temple.s2ma
08:46:41.703 Custom mod path : D:\3\StarCraft II Beta\Mods\StarCrack AI V6.1.1 (Standard Edition)\
08:46:43.781 Old MapInfo : Player 1 type 1, color 9, location 0, race [Rand]
08:46:43.781 Old MapInfo : Player 2 type 2, color 9, location 0, race [Rand]
08:46:43.781 Old MapInfo : Player 3 type 2, color 9, location 0, race [Rand]
08:46:43.781 Old MapInfo : Player 4 type 2, color 9, location 0, race [Rand]
08:46:43.781 New MapInfo : Player 1 type 2, color -1, location 0, race []
08:46:43.781 New MapInfo : Player 2 type 2, color -1, location 0, race []
08:46:43.781 New MapInfo : Player 3 type 2, color -1, location 0, race []
08:46:43.781 New MapInfo : Player 4 type 1, color -1, location 0, race [Terr]
08:46:57.437 Player1: SetAlliance ( 1 2 3  )
08:46:57.437 Player2: SetAlliance ( 1 2 3  )
08:46:57.437 Player3: SetAlliance ( 1 2 3  )
08:46:57.437 Player4: SetAlliance ( 4  )
#15
did more tests  on the LT (blizzard map).
definitely for me teams aren't working.
I tried being the #4 player and I no longer had vision, but comp teams weren't allied all 3of them. 2 of them were and they beat #3 ai.
I used 1.34d on XP.
1.33 I didn't tried yet.