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Messages - 2g4u

#46
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 08, 2010, 08:21:23 AM
Quote from: Vernam7 on March 08, 2010, 07:43:58 AM
ERROR SOLUTION: READ PEOPLE READ! >:(
Please, just uncheck that damn "Use internet" check box and no more error should appear



+1 so i am making this HUGE!
but this needs to be fixed  :P  later on i quess.


btw i cleaned up your trolling garbages, someone has to clean up this forums :P

Ty vm for the info. It works now :D

But I still have one annoying bug to report, look at how the GUI elements are misplaced, I guess it is because I use custom DPI setting and I am pretty sure that .Net(MVS) has a library(functions or whatever) to handle this, so plz if you can implement it in the next version.



#47
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 08, 2010, 07:02:57 AM
Same error, but in English:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'D:\Games\StarCraft II Beta\Logs\MapInfo'.
File name: 'D:\Games\StarCraft II Beta\Logs\MapInfo'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at WindowsApplication1.Main.btn_Play_Click()
   at WindowsApplication1.Main._Lambda$__3(Object a0, EventArgs a1)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Starcraft II - Beta Launcher
    Assembly Version: 0.21.0.0
    Win32 Version: 0.21.0.0
    CodeBase: file:///D:/Games/StarCraft%20II%20Beta/0.21/Starcraft%20II%20-%20Beta%20Launcher.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4928 (NetFXW7QFE.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
MagickNet
    Assembly Version: 1.0.0.3
    Win32 Version:
    CodeBase: file:///D:/Games/StarCraft%20II%20Beta/0.21/MagickNet.DLL
----------------------------------------
msvcm80
    Assembly Version: 8.0.50727.4927
    Win32 Version: 8.00.50727.4927
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5/msvcm80.dll
----------------------------------------
MpqLib
    Assembly Version: 1.0.3329.41510
    Win32 Version:
    CodeBase: file:///D:/Games/StarCraft%20II%20Beta/0.21/MpqLib.DLL
----------------------------------------
msvcm90
    Assembly Version: 9.0.30729.4926
    Win32 Version: 9.00.30729.4926
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a/msvcm90.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
#48
Български
Ние искаме да играем "LAN.GAME",  моля.

Better Bulgarian translation.
#49
Not enough Pylons / Re: new wave of keys
March 05, 2010, 09:38:39 AM
Hmmz are they sending keys to the players in Europe atm ?
#50
I hope that you will add all the "micro scripts", that are posted in the AI Dev part of the forum in the next version(no matter, if it gets delayed due to this). Also pls clean the topic after the release of ver 6.0, I don't wanna read about bugs/suggestions already fixed/added.
#51
Quote from: Artanis186 on March 04, 2010, 07:39:10 AM
Not to offend the OP, but... does this really deserve a sticky? He's not updating it, and if he does, he can just post that he did and bump it back up to the top of the forum. Otherwise, it's just kinda taking up space unnecessarily.
I was wondering why it is sticky really, but I guess it is because this map was first in which you could play VS anything different than yourself. The AI maps came out a day after and ofc ppl started playing them. Whatever I am just proud that a Bulgarian made first custom map for SC2 Beta, no matter that it is as primitive as this.
/offtopic
Also I want to congratulate all Bulgarians with our National Day - 3th March (its like 4th of July for Americans). Always remember that we were an Empire, long before any of the current "powerful" nations. And no matter how bad the situation in Bulgaria is atm, always be proud that you are Bulgarian.
#52
Not enough Pylons / Re: How to micro a big army?
March 04, 2010, 05:59:17 PM
Quote from: zorminster on March 04, 2010, 05:44:00 PM
A related question;

If i've got a mixed control group, lets say marine, marauders, and medivac ships.  Is there a button i can hold so that a command is issued only to the active unit type without explicitly selecting them?

EX:

I enter a fight with the Marine/Marauder/Medivac selected and the marauders are my active group.  I want to micro the marauders to the flank, but leave the marines in their auto-attack position; can i hold <<KEY>> down and right click and it will send only the mauraders?

The simplest way to accomplish this is to always bind different type of units on different key. An example keybind for Terran 1 - CC(s)*, 2 - Unit Production buildings*, 3 - all of your army, 4 - Marauders, 5 - Siege Tanks, 6 - Marines, etc.

*Tab works for buildings, it just circles threw them.
#53
Its nice that, Turd no longer "spam" us with a lot versions. I hope that the next will be a very good, polished one, which will increase the level of the challenge.

Btw, is it only me that can't wait to test my noob skills vs real person :D ?
#54
AI Discussion / Re: A paradise map... question ..
March 03, 2010, 12:09:31 PM
You sound like you are crying about not being able to pirate the game ? SC2 will be a great game, so its ok to pay for it.
#55
Press F10 -> Options > Graphics > Unit Portraits > 3D.

And next time post in the help section , not in general.
#56
Ok my 10 cents(I am playing random since first day of maps with AI release, got 80-100 average APM depending on race and I am by no means pro Starcraft 1 player):

As protoss I only have a slight problems with the Zerg AI in the begging. After that it teachs, but it keeps spamming lower tier units,  or it might just be that Zerg late game is not that powerful. Terran and Toss AIs are easy as soon as I get some more cannons for defense, all goes smooth and start harassing them early. Still I never lost to an AI as protoss.

As terran, NONE of it is challenging, may be I shouldn't wall off my entrance, but this is what 99% of Terran players do. All of the AIs, should start doing some counters of the walling, like using Medivacs, Nudys Worms, Mass Recall. Otherwise they are just wasting their army pushing back and forward while getting owned by a few siege tanks. That being said I lost some games not walling, but still they are easy if you keep harassing them early(don't let them expand/or try to kill the expands).

As Zerg I easily own the Protoss AI, vs Zerg was fun until I found out the proper build and against Terran I am having hard time(as I should with all other races VS all other AIs). The Marines/Mara pushes are devastating, add some siege tanks and Vikings landing in your base and I was like WOW this is fun. Terran keeps beating me most of time but that is how an AI with 200+ APM should be.

/2g4u Out
#57
Zerg is fine like it is now. I had a ZvZ incredibly close game, ty for providing so much fun. Terran and Toss are still weak against early/early-mid game harassment by Zerg.

What I hope to see in future versions:



       
  • Better micro not just attack - flee - flee - flee -attack, loosing a big amount of units this way.
  • Better solutions for dealing with walling, that includes clever use of Nydus Worm, Medivac, Warp gates.
  • The AI going for workers or undefended expansions first.
  • The AI using his "caster" units abilities.
#58
For like 2 days lazylaunch v1 and lazylaunch v2 were marked and discovered like Trojan-Dropper by Kaspersky Antivirus(and believe me or not this is one of the best AV solutions out there). But after they were analyzed they were marked as [F]alse Positive. A lot of crappy AV programs, don't "care" to mark things like false positive, once a file is marked as a virus, it stays that way forever. So the only thing to do is to exclude lazylauncher.exe from the detection. If you don't know how to do that - google "How to exclude files from scanning in [insert a crappy AV program name here]"
#59
Ty Trud finally a topic maintained by one of the authors. There was like 3-4 new topics every time when a new version of the AI came. I hope that this topic will contain all the discussions for the AI.
#60
Its nothing fancy guys, don't expect anything better(or at least not made by me) till the release of the Galaxy editor.