finishin up what uber1984 started here are Desert Oasis and Blistering Sands
update2
info: mess with behaviordata and you can get instant resources example below
and if you want instant build mess with abildata :thumbsup:
update2
- redid maps to use the rich vespene gas which gives 6 per
- added scrap station
- added shakuras plateau
- used original maps
- added steppes of war
- added kulas revine
info: mess with behaviordata and you can get instant resources example below
Code Select
<CBehaviorResource id="MineralFieldMinerals">
<InfoIcon value="Assets\Textures\icon-mineral.dds"/>
<Capacity value="1500"/>
<Contents value="1500"/>
<HarvestTime value="2.786"/>
<HarvestAmount value="5"/>
<Flags index="RemoveWhenEmpty" value="1"/>
<ReturnDelay value="0.5"/>
<ExhaustedAlert value="ResourceExhausted_Mineral"/>
<DepletionThreshold value="750"/>
<DepletionVariationCount value="4"/>
<InfoFlags index="Hidden" value="1"/>
</CBehaviorResource>
and if you want instant build mess with abildata :thumbsup: