I've palyed few games with GreanTea AI 0.47c and I've noticed that harvesters didn't run away or attack when you forcing them with, for example, group of zerglings. In 0.47 version they did. There also some strange behavior in all versions I've played (0.47, 0.47c) - when AI has natural expansion, and opponent started forcing it (destroing base and killing harvesters) then harvesters from main still coming to gather resources from natural. Of course the all died. So after destroing natural there are only few harvesters left in main. Saving as many harvesters as it is possible is very critical. But in other at early states of game when your opponent rushing with similar size of army as yours but relatively small, then taking your nearest harvester to help counter this attack can dramatically change the result of battle. Maybe you lost few of them but saves some primary units. Of course it isn't worth on some types of unit like bannelings, reapers or hellions.
I think this is a weakest point of your AI - defence at early stages of game, countering rush strategies. Honestly it is hardest as well. Especially for AI There are so many different situation...
Cheers and good luck with improving your AI. I'll give more feedback soon
I think this is a weakest point of your AI - defence at early stages of game, countering rush strategies. Honestly it is hardest as well. Especially for AI There are so many different situation...
Cheers and good luck with improving your AI. I'll give more feedback soon