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Messages - Kagie

#1
I've palyed few games with GreanTea AI 0.47c and I've noticed that harvesters didn't run away or attack when you forcing them with, for example, group of zerglings. In 0.47 version they did. There also some strange behavior in all versions I've played (0.47, 0.47c) - when AI has natural expansion, and opponent started forcing it (destroing base and killing harvesters) then harvesters from main still coming to gather resources from natural. Of course the all died. So after destroing natural there are only few harvesters left in main. Saving as many harvesters as it is possible is very critical. But in other at early states of game when your opponent rushing with similar size of army as yours but relatively small, then taking your nearest harvester to help counter this attack can dramatically change the result of battle. Maybe you lost few of them but saves some primary units. Of course it isn't worth on some types of unit like bannelings, reapers or hellions.

I think this is a weakest point of your AI - defence at early stages of game, countering rush strategies. Honestly it is hardest as well. Especially for AI ;) There are so many different situation...

Cheers and good luck with improving your AI. I'll give more feedback soon :)
#2
Hi
First of all - thanks for great AI, it's really challenging :)

I'm zerg player and this is my observations and suggestions:
1) Z vs Z - quite good with fast roaches, and in middle game, but I think that AI really needs some ling + banneling strategy with some good micro (without wasting bannelings on single unit or wasting a plenty of lings on single banneling, etc). That is very popular strategy in this matchup after roaches nerfs.
2) Z vs T - I found it as easiest matchup, especially in middle game. AI usually goes in mass marines and tanks and later in thors wich are easy to beat by banneling + infestor build. I think it will be more challenging with less marines and instead of more mech or more maruders and medivacs. Btw. Fast helions harassment are very good against zerg, especially when it goes in fast exp. Or bunker + repears rush.
3) Z vs P - its the most difficult matchup for me in macro games. However prottos can be easy beaten by mass lings rush - usually AI haven't a good wall or goes in fast exp when zerg is going in 14 pool. I'm not sure but there is no 2 gateway rush wich would be difficult to defend.

Btw. I've noticed one strange behavior - AI often reatreating from battle wich would be easy to win. For example few Void Rays reatreating from battle with one Queen or mass army reatreating when it lost about 50% of units despite of opponent lost about 90% of his. It give you a chance to reinforcement your army.

Cheers