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Messages - hahahobun

#1
imagine whitera's force fields trap his hydras and psystorm for the kill!
#2
General Discussion / Re: plz help!
May 06, 2010, 08:27:54 AM
DANG i realize that i got a GB client and a US account.
the problem is solved. TYVM ppl
#3
General Discussion / Re: plz help!
May 04, 2010, 08:55:38 AM
i have typed that key in my bnet account.
and the game SC2 appeared in my profile..
is there anything wrong?
#4
General Discussion / plz help!
May 04, 2010, 08:21:36 AM
i got my key from pre ordering at gamestop.
i reinstalled SC2, waited for the patching.
entered my key and tried to log in..
it said i dont have a associated SC2 game in my account.
WTF is this?
#5
i watched a battle between PVT
IAI 1.0 vs 6.1
good thing is that 6.1 won.
but i saw a lot of gas accumulated but unused by the AI.
in mid game, 6.1 just went for marines, marauders and a few vikings
while it had potential to go for BCs
when gg, 1800 gas was there.
the AI expanded properly while the SCV no. exceeded a certain number.
but i think 6.1 needs "learn" how to tech up!
anyways this is a very good job and i give my heartfelt thanks to you all!
#6
protoss

when 8th probe finished, go for pylon.
then single gateway
then some gas
go for cybernetics core immediately after gateway finished.
robotics facilities and a fast immortal rush.

defend base by using lots to block choke point
#7
General Discussion / Re: Post your SS
March 07, 2010, 05:11:54 AM
mighty colossus!
#8
tried twice with 6.0 cheats on.
both PvP, almost unbeatable.
#9
AI Scripts / Re: 1337 AI v0.2 (UPDATED 11:43 PM EST)
March 06, 2010, 12:12:14 AM
when i was about to say the gay expansion (5 expansions at the same time...)
you released a new version!
i see your hard work. and good job i enjoyed the AI.
when i was at high ground the AI gave some overlords immediately.
wow!
#10
wish you good luck, but is it possible to make the AI expand when it found itself low on gas such that it needs more high tech buildings/ units? cuz if random expansion that would be crappy.
#11
general comments: nice mix of units. bad that AI goes for both air and ground.
wasted resources on buildings.
pros: one of the best AI i ever played.
         * when i battled the AI in mid-game, i massed ~10 stalkers and 10 zealots and 1 immortal to its main base. i found out that he got more than 4 immortals and i was forced to retreat. then its phoenix came and g beamed my immortal and killed it. i literally wowed at that good play. another one is that the AI finally defended its base by more than 7 cannons, but got wiped by 3 colosus with range boost.
         one more thing, this is the first AI that uses warp gates

cons: in the about 25 mins game(giving the AI chances), it didnt even attacked me once, i built a proxy pylon near the watchtower waiting for him, but all it did was blocking the cliff with units, that was sad. Also i didnt see any scouts

well i know nothing about AI scripts, but can AI read my units and build counters?
like if it sees a new expansion then he will attack it.
or if he sees mass immortals then he will warp in zealots?

good job and cheers! keep it up.
ps. i suggest focusing on the protoss AI before starting others, cuz i like protoss most!
#12
terran first wave = 10 marines + 5-6 marauders.. at that time i had only 3 zealots, 2 stalkers and 2 cannons..
but warped in 2 more lots and pushed them away...
second wave they got a dozen more vikings... but i predicted that and went for immortals..
and good game..
when i looked into the base, mass structures, no units...
anyways.. still good job to those who shared with us