Quote from: eleveneleven on October 26, 2011, 12:43:03 AMQuote from: kimboy11 on October 26, 2011, 12:07:09 AMits not that far away
lol I've been hearing that line for years
Pfffftttbtht
Loldsohardispilledmysoda
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: eleveneleven on October 26, 2011, 12:43:03 AMQuote from: kimboy11 on October 26, 2011, 12:07:09 AMits not that far away
lol I've been hearing that line for years
Quote from: Espionage724 on October 19, 2011, 06:22:34 PMQuote from: Draxanoth on October 15, 2011, 09:33:54 PMQuote from: alexandreonly on October 15, 2011, 03:47:51 PMPeople with this much gall should get an instant ban hammer. The Mooege clan is spending hours of their free time trying to implement a feature blizzard stole from us, and all you can do is bitch about how it's not meeting your expectations? Go build your own then.Quote from: Espionage724 on October 13, 2011, 09:50:55 PM
Hmm, the only thing I question is, why is multiplayer being worked on, when spells don't even work? I mean I'm not ungrateful or anything (really, any work done is awesome :p), but, wouldn't it be better to have working spells and kill-able creatures first then, just being able to walk around with friends?
(if spells and monster events work, then disregard my fail :p)
Right, the characters and combat must be priority. Mess around with friends in multiplayer, chating, spawning zombies and doing click-9001 damage is not what some people are looking for.
I wasn't bitching btw lol. As I stated, I don't really mind, I was just asking. Think of it like this, lets say I'm building an emulator for a racing game. What would make more sense to work on first? Having people being able to drive a car around, or a scoreboard for who finishes the track first?
Quote from: Lukki on October 12, 2011, 08:17:43 PM
1. instaled C#
2. https://github.com/mooege/mooege <--downloaded and extracted
3. X:\mooege-mooege-b3d7525\build\Mooege-VS2010.sln <---- runned by C#(F6)
4. shortcut target path changed to "X:\xxx\Diablo III Beta\Diablo III.exe" -launch -auroraaddress 127.0.0.1:1345
5. X:\mooege-mooege-b3d7525\src\Mooege\bin\Release\Mooege.exe <-- runned!
6. Game runned...after all this i still cant see npc, objects, mobs and waypoints..and i cant enter to Inn -.-
If my mooege source is wrong plz post me a right link..but im pretty sure that i doing rigth thing
sry on bad eng..plz reply...P,s ..i have windows(XPx86) ;P
Quote from: Lukki on October 12, 2011, 05:47:01 AM
I done everything..and i still dont have mobs, objects, npc-s..only mobs who can be summoned by (mouse2) plz replay...On ur video i see npc-s, objects and mobs..and waypoints ..i dont have anything -.-
Quote from: eddix on October 04, 2011, 07:29:28 PM
What is the intro song to your videos? I heard that song before but can't seem to ever get the name of it.
Quote from: Sorter on September 30, 2011, 04:21:42 PMQuote from: kryp2nite on September 30, 2011, 03:16:01 PMQuote from: Sorter on September 30, 2011, 10:26:58 AMQuote from: Aireyura on September 30, 2011, 06:18:48 AM
How did you get the items in the first place, is it possible to combine the XP gain build with the pickup and equip build?
They will probably do so in a later time. But they should seriously first fix the class abilities, even if it is just up until those you can learn at lvl 13. But they haven't even added the DH discipline yet ><.
Discipline has already fixed..
Not the skills, the resource. Haven't checked the latest build but the one I last played on didn't have it.
Quote from: Sheetso on September 28, 2011, 05:15:00 PM
Official site dont works atm:
https://github.com/raistlinthewiz/d3sharp
Error 404....
Quote from: Sorter on September 27, 2011, 05:37:07 PMQuote from: drifter000 on September 27, 2011, 05:33:48 PMQuote from: kryp2nite on September 27, 2011, 04:15:18 PM
Another update on experience gain when attacking some mobs..
I have downloaded there latest release raistlinthewiz-d3sharp-ed2fd74 but when I walk along the road I encounter no mobs?
Any help would be awesome!
Build v0.0.4287.25693
Where did you DL this build? Or did you compile it yourself?
Quote from: kryp2nite on September 27, 2011, 04:15:18 PM
Another update on experience gain when attacking some mobs..
Quote from: AntonG on September 26, 2011, 09:01:14 AM
Is it possible that the d3sharp server causes FPS drop in game?
because the new releases with mobs and big maps cause me few spikes, i really hope at orginal game i wont have them :S
Quote from: Necrosis on September 25, 2011, 08:05:17 PM
Running it on windows xp, and the game hangs at character retrieval box. Any idea whats going on?
Quote from: Draxanoth on September 25, 2011, 07:18:32 PMQuote from: drifter000 on September 25, 2011, 07:05:35 PMI would assume that the people working on this project would start with the items that they will have an easy time implementing without game access. Building the combat and monster system without any reference data is probably more work than it's worth. I know everyone is eager to play, but I would rather they got all the travel system finished before they dumped a lot of time into gameplay. Better to spend hours on a system that won't likely need much rebuilding once they get to see how the real game works. Then when/if they can get into the Beta, they can see the data that is exchanged and likely have a much easier time replicating the rest.Quote from: alexandreonly on September 25, 2011, 05:45:11 PM
The calf inn? I think fix the characters should be the priority. All 5 classes come with the same equipment, and can't use the inventory, also they come all with the same skills, no matter what classs you choose. All zombies always take 9001 damage when you click them, and they don't do nothing. I think they should concentrate in the places after fix the characters.
Also, i'm a programmer and i'm reading the code now. I will play with this a little.
That's fantastic! Where did you learn to program?
I completely agree with you, I think that a set list of tasks comprised of things which need to be completed is the best way to stay organized.
Check out my thread! http://darkblizz.org/Forum2/diablo-3/diablo-3-emulator-task-list/
Quote from: alexandreonly on September 25, 2011, 05:45:11 PM
The calf inn? I think fix the characters should be the priority. All 5 classes come with the same equipment, and can't use the inventory, also they come all with the same skills, no matter what classs you choose. All zombies always take 9001 damage when you click them, and they don't do nothing. I think they should concentrate in the places after fix the characters.
Also, i'm a programmer and i'm reading the code now. I will play with this a little.