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Messages - Corosus

#1
AI Scripts / Re: Using AI script on Battle.net?
May 14, 2010, 07:05:13 AM
Edit 2: GO HERE!!! http://sc2.nibbits.com/assets/repacked-ais-to-work-online/

I got it working easy for patch 12.
#2
None yet from what I can tell, I hope they don't all have keys yet and someone will update their launcher soon :(

Here have some Patch 8 compatible BGH in the meantime :) http://sc2.nibbits.com/maps/project/74591/big-game-hunters-patch-8
#3
Quote from: aznstriker92 on April 03, 2010, 02:04:29 PM
http://sc2.nibbits.com/maps/project/74283/twilight-fortress
This is supposed to work with Starlauncher but when I try to play 4v4 it gives me this error
"Trigger Error
GT-melee initiation_Fund
Parameter out of bounds"


Im using Patch 7, Starcrack AI 7.0 and all the other maps work, except this one. Going to starcrack 6.11 didnt help either.

Hi, yeah thats one of my maps, I've been having some weird issues as of recent regarding AI plugging into the maps, I suggest trying to resort to this method: using the Base.SC2Data versions of the ai and putting it in StarCraft II Beta\Mods\Liberty.SC2Mod (backup orig file), and then in the launcher choose NONE for ai, this has fixed all my issues when using my increased players maps, this map was done the exact same way as the one you're having issues with if you want to try it -> http://sc2.nibbits.com/maps/project/74444/shakuras-plateau-money-map
#4
Excellent, nicely done, so in theory if I modified the maps spawn points   to be closer to the minerals in conjunction with this we could have   fastest money maps? Might be somethin worth putting on my list of map   stuff to do.
 
  edit: Went ahead and investigated the possibilities, looks like I can't   just put it all into a map for easy running, I would have to mimic the   methods used for the TowerDefense style maps   http://www.sc2mapster.com/maps/micro-defense/ , which just tells the   game to run a different version of the game with the applied changes,
 
  I know for a fact that you can't just change the spawning points in the   map file to be closer, it automatically places your building far enough   away from the minerals according to the game rules from what I've   observed when I added more spawn points to those other maps.........
 
  I have gotten it semi working, heres how:
 
  1. Copy the folder in this zip file to your "Starcraft II Beta\Versions"   folder -> http://www.multiupload.com/58M9RMQIR1
 
  2. Use attatched map file (has modified spawn points to be closer to   minerals) along with a launcher that lets you chose what version of the   game to run (like StarLauncher)
 
  Some weirdness, the CC and Nexus have weird collision, the collectors   have to go to the center of it, undoing the advantage, the hatchery   seems to work fine oddly.
 
  Should see a result like this:
 
 
 

More edit: After talking to the helpfull people in #sc2mapster, I found out you can indeed include the changes in the map file, unfortunately the game patches over it in preference of the unitdata.xml in the version of the game you're running to make sure that maps cant make the game run with old outdated changes, so the above method so far seems like the only way to do this....
#5
Quote from: Frosty3k on March 22, 2010, 11:59:43 AM
Sounds cool! I wont be able to test it out for a while... but assuming it works correctly, another good map would be Shakuras Plataea -- that is if you could put the other start locations at the natural expansions or the middle bases.

Definately :D -> http://sc2.nibbits.com/maps/project/74290/shakuras-plateau-sbmoney-map
#6
http://sc2.nibbits.com/maps/project/74283/twilight-fortress
and money map version:
http://sc2.nibbits.com/maps/view/131851/twilight-fortress-money-map

pic of the bitter end of a 4v4 in action: http://i.imgur.com/KWbaF.jpg

I like the way the latest StarLauncher reads the MapInfo files, made making this map easier than with any other editors.

Now that there are some launchers out there with proper 8 player support with starting point location choices etc, I can release 8 player map versions of the existing maps, read the map description in the links for more detail.....

Do you guys think any of the other 8 released maps would be worthy of placing some more spawn points in?
#7
SC2 Tools / Re: SC2 beta mineral maps
March 16, 2010, 03:03:07 PM