I'm learning how to program at the moment, and I was interested in trying to code these maps and some AI for a learning experience. Does anyone have any tips that they could share? Or does anybody know how to actually code in such a way that the SC2 Beta would understand?
I took a look at those enhanced terran and zerg AI scripts, and it looked like C++ (at least when skimming through it). But how did those programmers know that programming like that is what is required by the compiler inside sc2?
Is there a list of syntax keywords in an mpq file or something?
I took a look at those enhanced terran and zerg AI scripts, and it looked like C++ (at least when skimming through it). But how did those programmers know that programming like that is what is required by the compiler inside sc2?
Is there a list of syntax keywords in an mpq file or something?