add some constants for battlecruiser.
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const string c_PR_CarrierLaunchSpeedUpgrade = "CarrierLaunchSpeedUpgrade"; //
const string c_TR_MissileTurretRange = "HiSecAutoTracking"; //
const string c_TR_RavenEnergy = "RavenCorvidReactor";
const string c_TR_DurableMaterials = "DurableMaterials"; //
const string c_TR_BattlecruiserEnergy = "BattlecruiserBehemothReactor"; // BehemothReactor
const string c_TR_WeaponRefit = "BattlecruiserEnableSpecializations"; //WeaponRefit
const string c_ZR_ChitinousPlating = "ChitinousPlating";
const string c_ZR_AnabolicSynthesis = "AnabolicSynthesis";
Quote
if (objType == c_TB_Bunker) {
// return c_makeDefense;
return c_nearChokePoint;
}
Quote from: siman on March 04, 2010, 03:21:17 AM
Thank you. This is really tricky.
Is it a bug at all? since the starport tech lab could built properly. I expect either they all share the same tech lab or all count individually.
AISetStock( player, 2, c_TB_Barracks );
AISetStock( player, 2, c_TB_BarracksTechLab );
AISetStock( player, 2, c_TB_Factory);
AISetStock( player, 2, c_TB_FactoryTechLab);
AISetStock( player, 2, c_TB_Barracks );
AISetStock( player, 2, c_TB_BarracksTechLab );
AISetStock( player, 2, c_TB_Factory);
AISetStock( player, 4, c_TB_FactoryTechLab);