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Topics - SiLo

#1
Not enough Pylons / 1280x720 not supported?
March 14, 2010, 04:18:54 PM
Me and my brother both use a Vizio 32" LCD HDTV rated at 720p. My PC is just running on nVidia Ion with the Atom N330 with 4GB RAM. My brother has the much more capable rig with C2Q and ATi HD 4770 with 4GB RAM as well. We both are using Win7 Ultimate with the latest graphics drivers for our GPUs and both are running 1280x720 on the desktop.


SC2 is the only modern game in which I cannot pick 1280x720 resolution. I have a bunch of other choices like 1280x768, 1366x768, 1920x1080, etc. My brother is playing it on 1080i (meh) with Ultra settings just fine, though you can see the interlaced effect times.


Anyhow, I am just really surprised that SC2 does not support the 720p standard. However, I could have sworn I've seen other people playing at that resolution. I don't get it!


Anyone else having this issue or have solved it perhaps?
#2
Not enough Pylons / TvP Carrier Defense?
March 08, 2010, 03:57:07 PM
I mostly play Terran and my typical strategy is Marines + Medics along with tank support and harass with Reapers. This has worked fairly well for me and typically running around with 90+ marines all drugged up is a slaughter house.


The only problem I typically face is a Carrier armada. I know the short answer to this may be "well, if they're able to amass that many Carriers you're probably taking too long." This might be true, but I'm wondering what's a good counter attack.


I've noticed the Carriers take out the Marines faster than the half-dozen medics can heal, and of course the tanks are useless against them.


Typically, thinking back to SC1, I'd have a good platoon or two of Wraiths to back it up cloaked. However, it seems that Terran's air strategy has changed a good bit in SC2, though for the worse in my opinion. Vikings have versatility in becoming decent anti-ground against bio units, but cannot cloak. Banshees can cloak but are only air-to-ground. I tried a dozen or more of Vikings but they seemed to get destroyed in no time against the Carriers.


A common problem I found was that the units seemed to be "confused" in targeting the interceptors rather than the Carriers. I'm sure if I had micro'd them all to attack the proper targets the outcome would have been better but it seems like it's still slightly difficult for Terran to tackle a Carrier armada coming in.


I haven't had time to fully test other choices since it's not too common they go the Carrier strategy.


I was never a fan of BCs in SC1 but I have noticed that their attack speed is greatly increased now. Also, the Raven's abilities seem interesting though I have yet to really try them out. I wonder if they have some AA utility. Another thing I noticed is that it seems Ghosts' EMP is particularly helpful against Protoss, but I just really dislike them in general.


Anyhow, this post is getting too long so I'm sure you get the point by now. Any suggestions on this?