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Messages - Artanis186

#46
All I want is the background color to change, that's just not attractive. :\

Oh, and the permanent change to the maps too.
#47
I believe this has something to do with the AI. If you have more than one AI running at the same time, this stuff happens.
#48
Trash Can / Re: ---------------------
March 09, 2010, 06:35:07 AM
inb4lock
#49
AI Scripts / Re: For those criticizing a.i.
March 09, 2010, 06:34:27 AM
Just so you know, an easier way of doing it than going in the options is pressing + twice.
#50
Quote from: cloak123 on March 08, 2010, 07:32:31 PM
Quote from: Artanis186 on March 08, 2010, 07:13:40 PM
Alright, well I'm about done giving feedback and suggestions. Nothing I say seems to be even payed attention to and others repeat exactly the same stuff that I say and somehow get a lot more attention from it. So good luck with your AI, hope it makes nice progress, I'll just go back to lurking when it deals with this.

Maybe your suggestions Need to be a little more realistic for the next update. I Tend to play every Ai I find and Troll The ai development forums ALot so i suggest what i seem can be added at this time.

I hardly call reporting that Overlords only care 1-3 units each while sending a lot of overlords to carry a small force of units, and having more than 0-4 drones at each expansion past his main and natural unrealistically fixable reports.
#51
SC2 Tools / Re: Question about Multiplayer
March 09, 2010, 06:26:54 AM
Seriously! People! There's a search feature, use it! This has been answered SO many times. It'd likely be a front-pager if b.net was cracked.
#52
SC2 Tools / Re: StarCraft 2 Map Hack by Sheppard
March 09, 2010, 06:25:15 AM
Quote from: programm on March 09, 2010, 03:37:44 AM
You DO realize that there are a lot of people here like me who have full hatred on maphacks and unless this is for vs AI only, no1 wants to see crap in the real Bnet? Cause if you do I'll make sure you get smited by a banhammer. Looks like you created it for real Bnet? Die in pain.

I agree he should die in pain, but I doubt it's for normal Bnet, considering it has the Starcrack AI credits at the bottom. ;)
#53
Alright, well I'm about done giving feedback and suggestions. Nothing I say seems to be even payed attention to and others repeat exactly the same stuff that I say and somehow get a lot more attention from it. So good luck with your AI, hope it makes nice progress, I'll just go back to lurking when it deals with this.
#54
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 05:44:34 PM
The amount is still 6, I moved the boxes down and shrunk the thing a bit. It is now 1024x700. (That is... if he decides to use the revision, he hasn't given me a reply yet, I suspect it wont be until tomorrow that he will.)
#55
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 05:17:15 PM
The lower region is revealed when more players are available. Currently that number is up to 6. (considering that's the highest known player count I'm aware of)
#56
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 02:03:04 PM
Quote from: Vernam7 on March 08, 2010, 01:13:37 PMas you see i am doing a lot of changes and thats why it needs time, after all we are have a RL ;-)

Speak for yourself xP
#57
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 11:51:24 AM
Oooo, you're doing start location selection? Cool. :)
#58
Update: Remade with same races, ensuring it was 6.1.
Protoss got stomped this time

The Zerg, most of the time, sent large groups of overlords to pick up a small group of Drones to be sent to an island. Each overlord picked up only 1 Drone. They would still try to pass the gap, and get stuck. The Zerg didn't seem to want to upgrade Overlord speed either, which made the entire process even slower.

Only the Main base and natural expo were, at the most, decently saturated. Any further expansion... had 0-4 drones gathering. Here are pics proving so:

#59
Reffed a game with 2 Zerg and 1 protoss. The Protoss wiped the floor.

One Zerg just got Roflstomped by the Protoss.

The other Zerg expanded to the bottom right island (amongst other places). A lot of his units were getting stuck and he was only using about half his army at a time while the others were sitting, seemingly trying to move off the island, but getting stuck in a corner. The Overlords are REALLY slow at picking up units, it picks 1-2 up, stops for a little, then continues in that fashion.

The Protoss didn't use Warp Gates, but I believe that's just cuz you didn't put that in yet. Also, I didn't notice the Protoss using Chrono Boost, but that could have just been an oversight on my part. The Protoss expanded to the upper left high yield area, but I only saw him put 2 cannons and 1 probe gathering from it the entire game.

There is SOME possibility that I was still using 6.0, so if that's the case, I'm sorry for misleading, but I believe I put it on 6.1.
#60
Quote from: programm on March 08, 2010, 08:07:23 AM
Boring. You get several nukes and then finish off with some units and gg. Normal game is much more interesting.

You should know, this was made before AI was even here. You shouldn't expect too much from it, considering it hasn't been and likely wont be updated. I honestly suggest it's taken down from its stickied position. There are much greater things than this that can hold its spot.