Quote from: Spazta on April 01, 2010, 04:00:08 PM
YOU SCARED THE SH** OUT OF ME WTF
WOW almost got a HEART Attack
At first i thought it was just a random video WTF
dude
few I am ok ok :ticked:
Happy April fools day :tease:
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Show posts MenuQuote from: Spazta on April 01, 2010, 04:00:08 PM
YOU SCARED THE SH** OUT OF ME WTF
WOW almost got a HEART Attack
At first i thought it was just a random video WTF
dude
few I am ok ok :ticked:
Quote from: maartendq on March 20, 2010, 11:07:23 AM
So you're here too You might know me from the c&c 4 forum.
Nice banner you got there!
Quote from: Myst on March 19, 2010, 12:25:14 PM
Remember you still need to attain 10+ posts before the contest is over.
Quote from: iPcc on March 04, 2010, 05:13:21 AMQuote from: gg.sc2 on March 03, 2010, 10:41:15 PM
Ok I just played this with the cheat version of 5.5 and it's not beatable at all. The comp just has way too much on their initial attack for any possible defense.
EDIT: How are you beating the comp?
EDIT: Okay, that's weird. Changing the base.sc2dat back to the original, and then playing against this 5.5++ made the comp seem quite easy. But I swear it was a lot more difficult playing with the cheat version 5.5 base.sc2dat. Does the TriggerLibs overwrite the base.sc2dat? It seems combining cheat version 5.5 with the 5.5++ makes comp so much harder.
Ok, finally defeated cheating AI 5.5 with Zerg by spamming Mutalisks early game. Kept my Queen alive during early zeolot rush by running around base. Played in Metropolis 4 players FFA. 2PvZ vs me. By the time I saw enemy's Colossus attacking another base, I immediately flew towards Protoss base and destroyed his probes and base. Protoss seems to be very weak against Mutalisk rush.
Gonna try other factions.
Quote from: gg.sc2 on March 03, 2010, 10:41:15 PM
Ok I just played this with the cheat version of 5.5 and it's not beatable at all. The comp just has way too much on their initial attack for any possible defense.
EDIT: How are you beating the comp?
EDIT: Okay, that's weird. Changing the base.sc2dat back to the original, and then playing against this 5.5++ made the comp seem quite easy. But I swear it was a lot more difficult playing with the cheat version 5.5 base.sc2dat. Does the TriggerLibs overwrite the base.sc2dat? It seems combining cheat version 5.5 with the 5.5++ makes comp so much harder.