Quote from: AchillioN on February 24, 2010, 01:17:01 PM
Ive got nothing but <3 for u and your work! Screw the idiots.... who cares about another random moron...
Keep up teh good work!
Keep it going 10$ if you crack it
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: AchillioN on February 24, 2010, 01:17:01 PM
Ive got nothing but <3 for u and your work! Screw the idiots.... who cares about another random moron...
Keep up teh good work!
Quote from: WildFire on February 24, 2010, 11:14:04 AM
im giving 10$ to the person who cracks it you all should do the same... and thanks
Quote from: AZNPCGamer on February 23, 2010, 05:38:58 PM
So exactly how far are we to enabling Player vs. AI? Or have we only enabled the buttons allowing us to access the matchmaking settings?
Quote from: Gamewiz on February 23, 2010, 05:19:37 PMQuote from: MADCATX on February 23, 2010, 05:00:51 PMQuote from: Gamewiz on February 23, 2010, 04:54:05 PMI created server logic(Open/Close Sockets, send Packets, patch windows hosts file, etc...), but I still don't know what packets I must send to client so client can login. All data server sends is data mined by me with wireshark. I don't have the key to SC2, so i can't data mine other data, needed to client to Interact with BNet.
Wow man excellent job! If you created a server does that mean we could theoratically play both AI and multiplayer (multiplayer against only for those who join the fake bnet server)?
If it's your server than how come you still need a key? Sorry, I'm a newb and I'm just trying to understand the progress.
See if you can "borrow" the key from the guy who is updating the twitter. Since he apparantly got one, you'd think he'd help us all in the progress of getting this up and running...