Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - e2e

#1
As title mention, after patch 9 and 10, we cant offline to watch replay.....
anyone of here know the new method or new by pass to watch the replay after patch 9?
#2
same situation, luckily the AI still can play by using lazy launcher
#3
this morning my sc2 just update to latest version. when i start game, the game surface design quite nice. after than i realise the by pass os gone, i m not able to view the replay, 2 type of by pass method also cant be use, there are "through SWF" file and the "play as guest" (the login screen does not show this option)...

too bad >.<
#4
Not enough Pylons / Replays problem
April 15, 2010, 07:58:00 PM
there is 2 situation, 1st is after i playing a game against AI by using lazylaunch.exe 2.0, i'm not able to play the replay (the game that i using lazylaunch.exe launch the game), when i go to the screen, it just keep display " unable to open map"

2nd situation is when i download some replay from team liquid, i put the original Basedsc2.data on the correct folder, but still cant load the replays... and any website to download the unedited map?

pls advice me >.<
#5
General Discussion / Tarren Unit: Hellion
April 01, 2010, 09:30:02 PM
i had been play for ZvT/P for recently... i like zerg because it spawns creeps faster than other 2 races, however, i meet a pro player than pwn me on 18 min = =

by using mass hellion and murdarer, my hydralisk and zergling die, w/in 10 sec... sound crazy...

here is my question : hellion (small unit that spam fire) should be very weak and most of the replay, i din even see people build this unit, but how does this hellion can clear up my lings so fast @@? does the hellion do splash damage on it's fire?

pls post some youtube video about hellion if available to classific the truth, thank you
#6
no change log?
#7
after few days of loosing  :'(  finally i won a game on 4v4 8)

zerg (me) v  2 protos 1 tarren (AI)

zergling and hydralisk still the best on defence and attack at the game, 1st expansion can be done on 5-6min with condition only produce zergling... and i sent the 1st wave zergling (15 unit) to attack a protos base (top of me) ... vs-ing lot zealos... loss on the match

2nd turn 40+ zergling defence with borrowed, tarred and 1 protos attacking base but did not realise zergling, so assult them success  ;)

rebuild all zergling and 3rd expansion almost 14 min, start buidling hydralisk... alomst 10+ unit hydralisk built.. sent to attacking protos (top of me) and defeat them, but huge loss on zergling ( left 7-10 unit) 3 unit zergling is stand at the protos base to avoid expansion...

reach to 24 min, tarren produces 2 siege tank attack with marine.... only counter with borrowed and let them go in my base :-[  than unborrowed again to track them inside...

i have 3 team zergling x 24 unit + 2 team hydralisk x 24 unit about 139 unit (mention on top right of the screen) a full attack on tarren base is launch... their marine and siege tank is the gay part to deal with it... before attack, 5 expansion is full with insert ( 8 unit) so that i can immediately build back the zergling... tarren is has put their viking into assult mode (die innocent for viking) :-X

after that the time almost near 45 min +, protos attacking me using 6 unit carrier with large wave land army (zealos, immortal ++) :'(

my main base is defeat... other 3 expansion is still there, took 2 min rebuild the building... and 2 infector is produce, infector is a holy crap unit!!! make unit immobile i use it to lock carrier while attacking protos base but fail...

and i decide to put all my unit into hydralisk, but lack of gas, until i manage to produce 3 team hydralisk x 24 unit, 12 carrier come to my base, manage to break 7-8 unit carriers, other carriers red hp, but still useless, i lack of gas and i wan worry about the land unit attack me, so i decide produce zergling again  ::) ... once finish produce, my unit is 180+,
when harresting their other structure (not main base) to disturn their resource, lastly final attack is launch...  breaking their structure is my main concern compare to kill the immortal and other unit... zergling will deal with the land unit attacker, hydralisk focus on structure, and my unitfrom 180 drop to 130 +  :'(  but success destroy the main base, plus finding their subsidary base, the game end almost 95 min+

comment : thx for the people advice for saying that building air unit is less efficient, for zerg yes, it is, but for other i had no comment... beside v6.1 is hard for me, tarren and protos i had nvr win b4, zerg also 1st time after playing AI 6.1, finally thx for the starcrack team making the AI as fighting a real people
#8
here is some idea on how the attacking strategy which i wish to be implement in AI:

1. all unit can use air vehicle to attack enermy other than land unit
2. the heavy air unit such as carrier and battlecruser will be produce more (>7 unit) in assulting or atking enermy based.
3. roach is produce to assult enermy through moving on borrowed...
4. mutalisk will be mass produce since is use to counter heavy air unit that build by player...
5. low cost unit such as marine, zealos and zergling will be mass produce to cover air unit while air unit start to attacking enermy base
6. ghost will use nueckles to damage enermy creeps or building that cause losses on structure and creeps.
7. siege tank will heavily use on defence base rather than attack because wider range atk. Same apply to Immortal for heavy defend unit (But may use on attack as well) and hydralisk + zergling (fast atk spd + high dmg, but both on borrowed situation, only unborrowed when there is enermy attack.)
#9
Quote from: turdburgler on March 01, 2010, 08:32:05 PM

Version 6.0 is an almost complete re-write of the blizzard state system as well as the mid and late game for StarCrack AI. This means, we're able to easily write multiple build orders for the various races and control the progression with "triggers" rather than time. On top of this, AI resource code has got a huge overhaul. He now hits the saturation point on all of his towns for both mineral and gas. He can handle is own supplies and defences for all towns. This means we've dropped all the blizzard code for handling this stuff, which is awesome because it sucked. I think I've dropped 100 - 200 lines of blizzard code in this version, all replaced with our custom stuff.


cause when 1st time play v5.5, 1st time i lost on AI T.T, since there is lot script has been change, i will expect fight the AI is like fighting a human... but of course i'm challange the file which is no cheat =D
#10
Not enough Pylons / Re: i cant see the map
February 27, 2010, 02:18:19 AM
the lazylauncher.exe only make me directly playing the map file, but my problem now is even i log in to "play as guest" already, choosing "multiple player" , i still not be able to see the map when i creating game... so what shld i do in order to see the map?

#11
Not enough Pylons / i cant see the map
February 26, 2010, 09:16:47 PM
after i install sc2 betaand patched the latest file, and i log in as "play as guest" (crack) and choose create game, but my game menu doesn't shows any map, it is empty.. pls advise me >.<