Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mezner

#1
There are definitely more queens. Couple points regarding them:

       
  • They always seem to bulk at one base. This isn't very useful and is mostly a waste of resources. While a decent early-game defender, the real purpose of the queen I've noticed so far is for its special abilities, the most important of which is the additional larvae spawn. It would make more sense if the queens stayed spread at various bases.
  • When the queens are bulked up, as mentioned in the previous point, they are tremendously good at healing each other and other units. Kudos on this. While they don't do much damage, encountering five of these makes them a real pain to put down.
  • Are they using the larvae ability at all? I'm more inclined to play against a computer than watch it (having not figured out how to replay... replays) so I just don't know. This is just as critical as the chrono for protoss.
#2
Quote from: cloak123 on March 07, 2010, 02:21:12 PM
Quote from: Mezner on March 07, 2010, 02:11:10 PM
Been lurking on this project since around ver. 4. Great work!


Three suggestions:

       
  • Destruction of destructable rocks when it gives the AI quicker access to its own bases. The AI was setting up bases behind destructable areas and then sending tanks all the way around to counter me. Seems like it could make a comparison between the path between its bases and destroy these as needed.
  • If the AI has determined to rebuild in a particular area, it would make sense if it decided to reattach to Reactors / Tech Labs. I would destroy a portion of the base and it'd rebuild barracks away from its own Reactors / Tech Labs.
  • Usage of the Xel'Naga towers. If the enemy must scout me to figure out whether to attack me or not, it might also make sense if it used the Xel'Naga towers as well to figure out if I'm about to attack one of its bases, etc. It would also be nice if it thought to use its cheapest units available to do so.
I'm not sure how attainable some of these are, but they are interesting points that all the races could use. I like what you've done so far and I've found that this AI is continuously getting smarter, so I figured some feedback could enhance that further  :)

they did destroy the rocks in my game :)
ive also watched it use the towers
im sure there is alot more improvment to be made

also Turd if you use the new star launcher, Which allows you to choose teams etc. i always get Mainstate error when playing as observer. even if everyone is in the right slot. and right amount of players on the map. It only happens typically to the second terran or 3rd protoss if there isnt a second terran.


Interesting. I've been playing many games of Steppes of War and it never seems to destroy the rocks, but instead builds a base beyond them. If a replay or anything else is useful in understanding this "issue" please let me know and I'll try to provide it and/or reproduce it for you.


I've also never seen it use the Xel'Naga towers. By "use" I mean keeping a zergling or some such there such that it gets constant visibility.


Is there an updated map I have to have to use in conjunction with this or is simply swapping out the SCData file sufficient?
#3
Been lurking on this project since around ver. 4. Great work!


Three suggestions:

       
  • Destruction of destructable rocks when it gives the AI quicker access to its own bases. The AI was setting up bases behind destructable areas and then sending tanks all the way around to counter me. Seems like it could make a comparison between the path between its bases and destroy these as needed.
  • If the AI has determined to rebuild in a particular area, it would make sense if it decided to reattach to Reactors / Tech Labs. I would destroy a portion of the base and it'd rebuild barracks away from its own Reactors / Tech Labs.
  • Usage of the Xel'Naga towers. If the enemy must scout me to figure out whether to attack me or not, it might also make sense if it used the Xel'Naga towers as well to figure out if I'm about to attack one of its bases, etc. It would also be nice if it thought to use its cheapest units available to do so.
I'm not sure how attainable some of these are, but they are interesting points that all the races could use. I like what you've done so far and I've found that this AI is continuously getting smarter, so I figured some feedback could enhance that further  :)