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Messages - etherealG

#1
SC2 Tools / Re: MAC 1v1 Random Autolauncher
July 06, 2010, 03:20:59 AM
no problem :) hope you enjoy it. I'll keep doing updated releases till the beta phase 2 comes out. hopefully that'll be this week though!
#2
SC2 Tools / Re: MAC 1v1 Random Autolauncher
July 03, 2010, 04:46:42 PM
saw in the other thread you found the maps, nice. here's a new version with darkgreentea 0.49d and 5 of the usual tournament 1v1 maps, enjoy:

http://www.mediafire.com/?yddvwwm3t5d
#3
SC2 Tools / Re: MAC 1v1 Random Autolauncher
July 02, 2010, 05:14:19 PM
you can patch the version you have manually, check around on these forums, there's a few guides how to :)
#4
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 29, 2010, 03:26:03 AM
I forgot, mapcraft does exactly this without the need for terminal and all that complicated stuff :) I'd suggest if you're on 10.5 then just open up the .app file to find the maps, and then use mapcraft to load them up.

You can find mapcraft at http://www.sc2mapster.com/assets/mapcraft/
#5
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 28, 2010, 04:30:07 PM
Quote from: Rdx on June 28, 2010, 02:18:04 PM
sc2 is installed in the right place for me.

Cheers Rdx, that's pretty definite that the problem is 10.5. I'll have to try figure out which part of my code isn't 10.5 compatible. Not too sure how though :( Ah well.

In the meantime, if you'd like to at least be able to play, here's how you can:

Download my .app, in finder right click it and click on show package contents. Inside you'll find resources and in that you'll find the map files. You can use this map file right from there, or you can copy it out to somewhere easier to type in to terminal. To launch that map in sc2 open terminal and type this in:

/usr/bin/open /Applications/StarCraft\ II\ Beta/StarCraft\ II.app --args -run /Applications/Starcraft\ 2\ AI\ Launcher.app/Contents/Resources/Scrap\ Station.s2ma

That last part is the path to the map file, if you want you can copy the map to somewhere easier and then use that path. This method should work irrelevant of which version of OSX you're on. Hope that helps :)

If you guys want I can explain how to make map files with AI embedded so you can play any AI you want, or update with the newer versions. Most of the info I found here in various places, but I don't mind doing a guide if there's interest.

Laters
Eth
#6
SC2 Tools / Re: BlackWing
June 28, 2010, 11:09:45 AM
Quote from: moosh on May 30, 2010, 03:15:31 PM
I'm reporting this to Blizzard. Stop trying to make cheats and just learn to scout and play the game like you're supposed to.

I agree totally, why do this and ruin the game for real players? :(
#7
SC2 Tools / Re: AI vs. AI utility
June 28, 2010, 11:06:21 AM
Quote from: ptanhkhoa on June 27, 2010, 07:37:35 PM
@vernam 7: from patch 9 or below, it maybe that way, but after that update I redone almost the cost and not depend on starcrack code anymore.  I keep develop the core code while develop strategies at ones times.
   _ Like the attack and return code not depend on wave, some it not back and force very much like Starcrack AI.
   _ The new build function which build near the choke, and not depend on the flags.
   _ Most different between Starcrack and Green Tea is Green Tea don't use any stock function and don't have transition time from Begin - Mid, it can tech at any time they want.
   So you can see that Green Tea AI is not depend on Starcrack code anymore. I admit that Starcrack AI are innovatve in micro like the Flying and change building.  But they give me and impression to start writing :) .

well, for me as a player, having tried sc and your AI, that yours is much much harder to beat. of course both have some things they seem to respond badly to, like harrassment etc. but in a normal head to head game building most common units, greentea waaaay out-does sc! So from me, a biiiig thanks for a really good AI to practice against while we wait for release.
#8
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 28, 2010, 11:01:51 AM
the maps are all embedded in the app, so no, you shouldn't need to have the maps in any specific place. I've had a friend test 10.6 with a 32bit processor, which was fine, so we've got half the problems covered. I think it's either the starcraft 2 path that's breaking, or the 10.5 API not working right.

nonamejack, is your sc2 beta install in the /Applications/Starcraft II Beta folder?
#9
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 27, 2010, 06:46:55 AM
It shouldn't matter where the app is, but where your starcraft 2 is does matter. I couldn't find a way to detect where starcraft is installed, so I just use the default path. That means it needs to be in /Applications/Starcraft II Beta. My launcher can be anywhere else.

I can't think of any other reason it would break, but let me know if it is installed in the same path and I'll keep digging for you :)
#10
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 26, 2010, 06:53:16 AM
Hey guys

Figured out the trouble with the map is a bug in the Latest GreenTeaAI, so I'm back to 0.49. This version works on my macbook pro 10.6 64bit, please can everyone test it out for 10.5 and 32bit, I think it should be working now :)

http://www.mediafire.com/?muwlwmnlm2j

Eth
#11
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 26, 2010, 04:37:25 AM
argh, nm this one, the map is broken!
#12
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 26, 2010, 04:30:38 AM
new build that should work on 10.5 too. Also included the 0.49 fix for greentea. anyone know how to beat this AI, cause I keep getting wasted :P

Only the Steppes of War map this time, if the 10.5 works I'll add all the other maps to this version.

http://www.mediafire.com/?tm4ygnzwmz3
#13
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 26, 2010, 03:25:26 AM
Thanks for the help testing guys, I think the 10.5 build isn't quite working right :( I'll hack at it some more and try to get it working for you. I'm afraid my knowledge of mac dev is like almost nothing so I'll keep trying.
#14
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 25, 2010, 06:37:11 PM
Quote from: Vernam7 on June 25, 2010, 06:07:37 PM
why do you double compile it? x86 should be your only compile output because all x64 OS are fully compatible to x86 applications! at least windows are :P


i would be socked if Mac is that stupid to force people to use ALL x64 software in a x64 OS! :tease:

it's only a flag to the compiler, not a big deal to double compile at all really. same as just picking 1 target. only stupid thing is that 64bit only is the default, so I didn't realise till those people mentioned it :)

Looks like it's working ok now though, and omg, the new version of greantea is sooo hard, even with zerg now. I lost twice against zerg just now, I feel lame :P
#15
SC2 Tools / Re: MAC 1v1 Random Autolauncher
June 25, 2010, 06:01:45 PM
ok, ignore that last one, it's broken! damnit :P this one should work now. still only 1 map, want to test it on 10.5 and 10.6 also on 32bit if possible. Let me know how you guys do please.

http://www.mediafire.com/?mjmy02nmnz1