DarkBlizz

Battle.net R&D => Research => Starcraft II Beta => Topic started by: krmprince on April 15, 2010, 08:59:13 PM

Title: Analysis Of The New Code-Gen Video
Post by: krmprince on April 15, 2010, 08:59:13 PM
Well it could be real it could be fake,

playing a real game online on Bnet and preparing a good looking interface with a nice video application to combine all together makes a good vid.

I could make the same if i had a key and use a little of video editing to melt my game into a nice application i just made using visual studio or anything.

But the game is defenetly played online , we can see the lag suspension screen during the game.

So real or fake? well.. why no vid for the client side? why no chat? why the server looks a bit dull when it starts runing?!

a nice vid showing some simple description of the server/client and how things will work would have proved lot better.

PS. their ex forum admin "GamewizResurrected" just sent me a private msg just after the vid was released saying "S*ck it you f**king loser" , It kinda tells you the mentality of the guy , chees

bottom line , does not prove authentic vid , interesting and might be true but that is a low expectation , if code-gen want to release a proof vid, make it more explaintory , show us the client /server , start from the begining .

Hope we all play Starcraft 2 in LAN mode soon :)
Title: Re: Analysis Of The New Code-Gen Video
Post by: Battlenoob74 on April 15, 2010, 11:23:51 PM
Yeah that basically Sums it up :) but, i really wanna play on this, looks like fun :)
but is it 4 online? cause i dont seem to understand how it works!
Title: Re: Analysis Of The New Code-Gen Video
Post by: porch1 on April 16, 2010, 12:39:30 AM
Another thing...Why didn't they quit out of the game at the end....it looks like they purposely just ended the video at the end. If they had quit it would have shown if they weren't just running a 1v1 over battle.net
Title: Re: Analysis Of The New Code-Gen Video
Post by: jackal on April 16, 2010, 12:44:46 AM
It is fake for sure, now it is very clear from several things in the vid.
- Advanced options in launcher are a joke.
- "Data sent" is a joke too, appears instantly and it doesn't matter it's on LAN.
- Start server loading is a joke too.
- After pressing Launch SC2 nothing happens and you can see how he goes to the left upper corner with his mouse to launch normal SC2 beta and play vs the easiest AI.
- When clicking Launch SC2 button you can see he actually did not press it, because he was moving the mouse while releasing the button, so it could not be pushed.

Such launcher interface can be coded in 1 hour.

On the other hand, question is why would they continue doing on this since they already have the keys and don't want any others.
Title: Re: Analysis Of The New Code-Gen Video
Post by: dan5187 on April 16, 2010, 01:11:56 AM
if they weren't hiding anything why wouldn't they release the FPVOD of both players, oh wait because it was vs AI!  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Analysis Of The New Code-Gen Video
Post by: MDMM on April 16, 2010, 02:48:54 AM
idk.. i dont really believe in that movie
looks like a bad fake  :-\
waiting for the darkblizz one ^^
Title: Re: Analysis Of The New Code-Gen Video
Post by: Milenium on April 16, 2010, 04:47:21 AM
Quote from: jackal on April 16, 2010, 12:44:46 AM
It is fake for sure, now it is very clear from several things in the vid.
- Advanced options in launcher are a joke.
- "Data sent" is a joke too, appears instantly and it doesn't matter it's on LAN.
- Start server loading is a joke too.
- After pressing Launch SC2 nothing happens and you can see how he goes to the left upper corner with his mouse to launch normal SC2 beta and play vs the easiest AI.
- When clicking Launch SC2 button you can see he actually did not press it, because he was moving the mouse while releasing the button, so it could not be pushed.

Such launcher interface can be coded in 1 hour.

On the other hand, question is why would they continue doing on this since they already have the keys and don't want any others.


totally agree with you man , you can see all those in the video very clearly
its a fake no doubt about it
Title: Re: Analysis Of The New Code-Gen Video
Post by: krmprince on April 16, 2010, 08:36:34 AM
Let us not be so negative about it

@ dan5187

Game is not played vs AI , this is a real game , you can see the lag suspension page appears for a moment during the game , also Terran built in a way not simillar to any known AI even easiest ,AI does not build outside his base at the enterance vally.

The game is online , but the idea wether it is on Emu or Bnet.

@ porch1

good note , but it could be related to application stability , most of new applications have incomplete process for starting and exiting,

@ jackal

Yes the application interface seems fake , the server starts loading in a very smooth way that makes you feel it is just a blue bar moving,
The application also does not identify the remote player ,just 2 players were selected from the menu , which one is local and which is remote?
The Options menu is quite impressive , if half of these options are real , this would be better than official Bnet application :)
Title: Re: Analysis Of The New Code-Gen Video
Post by: Organized_Chaos on April 16, 2010, 09:29:37 AM
They're just playing on bnet guys...look at the FRIEND icon on the bottom right.

All they did was edit out the "vs" screen before the match.  This is a sad attempt at a fake, and this whole charade is just a plea for attention.   ::)
Title: Re: Analysis Of The New Code-Gen Video
Post by: comando123 on April 16, 2010, 09:37:42 AM
if you have actually been following them you would understand the basics of what they are doing. i agree it was strange that after they hit launch game  the mouse does move away (probably starting sc2 from an icon on the desktop)

you guys may not care or believe but they said their program would just be a simple "patch" type deal that you would do in order to play with a friend. not sure what happened to Lazytown just heard that blizzard asked them to remove their Sc2 forums ect. (abandoned project?)

also at those of you wondering what all the other options are for its because they use a tcp protocol or something to connect to the other through IP (if you pay attention you will see an IP is connected to the server application they use). the reason for all the extra options is because they want down a "framework" in the case that you are using something like hamachi or garena in the future where you would play against someone you dont know. however as many of you may know.. sc2 doesnt support lan so it looks like whoever the host is has to act as a "server" so to speak and send the information to the client. as gamewiz said it will be impossible to convince everyone in fact there are still people who arent playing with lazylauncher simply because it gets flagged as a virus sad but true.

in the end no matter how much they show in the video there will still be some random noob that doesnt know what hes talking about screaming "man thats photoshoped!" or " anyone could code an interface like that in an hour"

as far as any progress goes codegen atleast gives you some kind of updates no disrespect to the guys with darkblizz working on the emulator but not seeing a ton of progress being posted from here either.
Title: Re: Analysis Of The New Code-Gen Video
Post by: sbuzarovski on April 16, 2010, 09:46:16 AM
Hmm I have a question to the OP. Why are code-gen trying to scam us ?? they dont want/accept any more beta keys, they dont put any banners on their site ( so its not for site traffic), they dont accept any donations even when people offered them times and times again, they dont say the nicknames of all of their team members so its not for so called fame. Now please dont tell me that 2-3 months of constant updates about their progress, answering questions even some from the technical aspect of the project every day and makeing 2 vids is some big elaborate scheme so they can release a fake link at the end with some virus that will make what, 10-20 people format their PC. You can achieve all that with a styupid fake porn site in 1 week ( if you r lucky you might even get 1-2 credit cards)

Also I wanna know whats your reason for not wanting code-gen project to be real. No matter how much prove they give you, you will still say its not real. Its said people are right until proven otherwise, where is your proof that code-gen are fake ?? all you do is criticize them where is your evidence, you are only kid with a lot of free time on his hands begging for net attention and making obviously false statements so he can make people see him because you are probably invisible IRL. Why dont you shut up and let time tell whose right and whose wrong. why is this so personal to you?
Title: Re: Analysis Of The New Code-Gen Video
Post by: jackal on April 16, 2010, 09:48:20 AM
comando123: You are being very naive Mr. :).
Title: Re: Analysis Of The New Code-Gen Video
Post by: Eragon on April 16, 2010, 10:08:07 AM
Well... I d'ont know... It looks fake as hell, and real like shit... btw, the site is down!!!

original link: http://www.code-gen.net/sc2beta/ (http://www.code-gen.net/sc2beta/)

Here's the cash-link of google: http://webcache.googleusercontent.com/search?q=cache:YCW_Xq2poR4J:www.code-gen.net/sc2beta/+codegen+starcraft&cd=1&hl=nl&ct=clnk&gl=be (http://webcache.googleusercontent.com/search?q=cache:YCW_Xq2poR4J:www.code-gen.net/sc2beta/+codegen+starcraft&cd=1&hl=nl&ct=clnk&gl=be)

interesting, isn't it?
Title: Re: Analysis Of The New Code-Gen Video
Post by: aceyot on April 16, 2010, 10:49:25 AM
i tried playing ai with easy mode with the same map ai sends probs drones and scv to counter your build

never seen an engineering bay built outside the base.

ai uses player 1-6 unless they made there own code to other than player 1-6

about the mouse when launching a game with lazylauncher my mouse moves to the center of the screen

if its fake or not they dont ask for donation and they dont use adverts on there site 

all we can do is just sit back and relax

peace
Title: Re: Analysis Of The New Code-Gen Video
Post by: Ceron on April 16, 2010, 10:57:14 AM
I repeat my request, nuff said about fake or real, just give us the "disastrous" product, so WE can have 10-15mins play with each other! and we can make tournaments here! ;D



NO we dont NEED to sit back and wait, THEY HAVE IT, so WHY NOT GIVE IT, no harm done, we all sing and dance in happiness! so sdfu about "oh its real" or "oh its fake" and just have them give us this product they showed! it works for 15 min with bag lagg and bugs? WE STILL WANT IT!
Title: Re: Analysis Of The New Code-Gen Video
Post by: slavezer0 on April 16, 2010, 11:07:06 AM
Quote from: Ceron on April 16, 2010, 10:57:14 AM
I repeat my request, nuff said about fake or real, just give us the "disastrous" product, so WE can have 10-15mins play with each other! and we can make tournaments here! ;D



NO we dont NEED to sit back and wait, THEY HAVE IT, so WHY NOT GIVE IT, no harm done, we all sing and dance in happiness! so sdfu about "oh its real" or "oh its fake" and just have them give us this product they showed! it works for 15 min with bag lagg and bugs? WE STILL WANT IT!

It sad to see some still convinced that it real. They are willing to turn against the majority to get in favor of code-gen to get a fake product. They send you the emulator which is a video and a fake gui. Have fun. :cheers:
Title: Re: Analysis Of The New Code-Gen Video
Post by: Daemonix on April 16, 2010, 11:48:41 AM
There is no need for concern. Maybe it is fake or maybe it isn't. But all that is really not important anymore. Enjoy playing vs AI and continue analysis.
Title: Re: Analysis Of The New Code-Gen Video
Post by: ajdl334 on April 16, 2010, 01:02:27 PM
Quote from: Daemonix on April 16, 2010, 11:48:41 AM
There is no need for concern. Maybe it is fake or maybe it isn't. But all that is really not important anymore. Enjoy playing vs AI and continue analysis.

This, Daemonix guy is most likely the one who made the video, hence the name Dae, in it, and for player 2 he was goin to type monix but he changed it too malloc. First thing I picked up on, could be wrong. Anyways, Daemonix, little history here, uploaded the first video about the packets and all that stuff. He also was the first to claim that Code-Gen was real because they used IDA 5.6 I believe, and that "we should know it can't be pirated." It seems with his previous statement, code-gen probably broke up? If code-gen broke up, whatever, but honestly, daemonix has never made a contradicting statement. Such as saying code-gen had 2 beta keys and always kept to saying code-gen had 2 beta keys. Maybe that's easy to remember or whatever, but its something to keep in mind.
Anyways, it seems the statement above might be a hint that code-gen is gone, and now we have nothing really, fake or not. Honestly, its better this way. Code-Gen, regardless of legitimacy, never posted pictures, never really kept their word, never released works, and they have 2 videos. Of course, you're not going to set well with the public. I'm not going to issue remarks about your team or anything daemonix, put you kept people in the dark. You even said, "where is lazytown proof?" Well the lazy launcher, for one, and StarCrack team really made some nice launchers and AI's as well. Where is Code-Gen proof? Videos might be real, might be not, I'm not going to get into that, but honestly, you, 0x, and many others, keep starting flames because people bash your team. I understand that you are trying to protect your members and all, but why not post evidence? That is the ultimate question in this video. Where is my proof? When can I say this IS for real? You guys have to release something, and if you are breaking up, it would be pretty, and honestly excuse my language, f*cked up, if you didn't release any sort of information to others.

Just my 10 or really 1,000 cents.
Title: Re: Analysis Of The New Code-Gen Video
Post by: l0rd_yoshi on April 18, 2010, 11:27:05 PM
Hi, I'm just a random person that came here to talk about the video.  I don't really care about the LAN beta and I have not been involved in this code-gen drama, so I have little, if no, bias either way.  So I'm just going to jump right into it.  I was going to point out an in-depth look at every single relevant action, but I'm tired, so I'll just post the bullets:

-When the screen fades in from the beginning of the GUI, a few things are noted:
    -The mouse cursor is centered
    -The subnet 192.168.1.13 is in the first "CONNECTIONS" box
    -The program name is "StarCraft II - EMULATION SERVER | Version 0.9 Build 8"
    -The "Launch Starcraft 2" button has a thicker shadow than the rest of the buttons, and the "c" is not capitalized.
    -There is no sound for the GUI part

-As information is being filled in, you can see that:
    -Terran is first in the "Race" list, followed by Protoss, and then Zerg
    -The starting colors were inconsistent with the list (Blue was at the top and Red was second in line while the color list had Red followed by Blue.
    -"Player Name"s are "Dae" followed by "Maloc"
    -You have to highlight and send files such as "InternetData.sc2", "LocalData.sc2", "LANData.sc2", and "ConnectionData.sc2" to the client.  A box appears upon clicking the "SEND TO CLIENT" button claiming the "Data Transfer" has been "Data Sent".
    -Clicking the "Server Options" button pops up a menu that contains three option menus, one of which is "Advanced", making the "Advanced Server Options" button redundant.
    -After this, the "START SERVER" button is pressed.  The interesting thing about the blue bar that appears to load something is that the bar increments advance in a pattern.  Once the button is released a little after 1:13, the bar advances at 1:14, 1:15, 1:16, 1:17, 1:18, 1:19, 1:20, 1:21, 1:23, 1:25, 1:28, 1:29, 1:31, 1:33, and the final tick at 1:34, for a grand total of 21 seconds.  A popup then appears with "Confirm" title and "READY! LAUNCH THE GAME!"
    -The "Launch Starcraft II" button is not clicked, but rather clicked and held on and then the cursor is dragged off of the button, resulting in the button not being clicked on at all.  The cursor then moves to the top left corner off-screen.  A second or two later and the GUI title bar becomes light gray from blue, indicating something else was clicked, possibly a window off-screen that got double clicked, then the screen abruptly pans to the SC2 beta loading screen.

=I'm going to stop here for now, because I really need to get some sleep.  I'll finish it later.  A few questions to ask:
1. Why would the client subnet ip be in position one of four?  Wouldn't it make more sense to only have three client ip positions?
2. Why would you need to send files such as "InternetData.sc2", "LocalData.sc2", "LANData.sc2", and "ConnectionData.sc2" to the client?  How would you add, edit, and remove these files from that list?
3. Why did the person making the video feign clicking the "Lauch Starcraft II" button?  If the program is fake, then why would he not make the button do nothing?  If the button served some function, why would he avoid clicking it?

That's all, cya!
Title: Re: Analysis Of The New Code-Gen Video
Post by: Drew1231 on April 18, 2010, 11:45:46 PM
Quote from: l0rd_yoshi on April 18, 2010, 11:27:05 PM
Hi, I'm just a random person that came here to talk about the video.  I don't really care about the LAN beta and I have not been involved in this code-gen drama, so I have little, if no, bias either way.  So I'm just going to jump right into it.  I was going to point out an in-depth look at every single relevant action, but I'm tired, so I'll just post the bullets:

-When the screen fades in from the beginning of the GUI, a few things are noted:
    -The mouse cursor is centered
    -The subnet 192.168.1.13 is in the first "CONNECTIONS" box
    -The program name is "StarCraft II - EMULATION SERVER | Version 0.9 Build 8"
    -The "Launch Starcraft 2" button has a thicker shadow than the rest of the buttons, and the "c" is not capitalized.
    -There is no sound for the GUI part

-As information is being filled in, you can see that:
    -Terran is first in the "Race" list, followed by Protoss, and then Zerg
    -The starting colors were inconsistent with the list (Blue was at the top and Red was second in line while the color list had Red followed by Blue.
    -"Player Name"s are "Dae" followed by "Maloc"
    -You have to highlight and send files such as "InternetData.sc2", "LocalData.sc2", "LANData.sc2", and "ConnectionData.sc2" to the client.  A box appears upon clicking the "SEND TO CLIENT" button claiming the "Data Transfer" has been "Data Sent".
    -Clicking the "Server Options" button pops up a menu that contains three option menus, one of which is "Advanced", making the "Advanced Server Options" button redundant.
    -After this, the "START SERVER" button is pressed.  The interesting thing about the blue bar that appears to load something is that the bar increments advance in a pattern.  Once the button is released a little after 1:13, the bar advances at 1:14, 1:15, 1:16, 1:17, 1:18, 1:19, 1:20, 1:21, 1:23, 1:25, 1:28, 1:29, 1:31, 1:33, and the final tick at 1:34, for a grand total of 21 seconds.  A popup then appears with "Confirm" title and "READY! LAUNCH THE GAME!"
    -The "Launch Starcraft II" button is not clicked, but rather clicked and held on and then the cursor is dragged off of the button, resulting in the button not being clicked on at all.  The cursor then moves to the top left corner off-screen.  A second or two later and the GUI title bar becomes light gray from blue, indicating something else was clicked, possibly a window off-screen that got double clicked, then the screen abruptly pans to the SC2 beta loading screen.

=I'm going to stop here for now, because I really need to get some sleep.  I'll finish it later.  A few questions to ask:
1. Why would the client subnet ip be in position one of four?  Wouldn't it make more sense to only have three client ip positions?
2. Why would you need to send files such as "InternetData.sc2", "LocalData.sc2", "LANData.sc2", and "ConnectionData.sc2" to the client?  How would you add, edit, and remove these files from that list?
3. Why did the person making the video feign clicking the "Lauch Starcraft II" button?  If the program is fake, then why would he not make the button do nothing?  If the button served some function, why would he avoid clicking it?

That's all, cya!
:thumbsup:
Title: Re: Analysis Of The New Code-Gen Video
Post by: krmprince on April 28, 2010, 04:56:23 AM
Code-gen put their tales between their teeth and ran away
Title: Re: Analysis Of The New Code-Gen Video
Post by: smfa1 on July 13, 2010, 12:31:33 PM
CODE-GEN is back. Bad and Mad  8) 8) 8)
Title: Re: Analysis Of The New Code-Gen Video
Post by: artanis on July 20, 2010, 04:29:25 PM
You mean bad and more bad?  They will never produce any working crack or emulator.  VB coding scrubs.
Title: Re: Analysis Of The New Code-Gen Video
Post by: treckin on July 22, 2010, 10:46:43 PM
What happened to their new site now?? LoL did big blue get threatening again??
Title: Re: Analysis Of The New Code-Gen Video
Post by: miguelgalit on July 23, 2010, 06:15:26 AM
Quote from: smfa1 on July 13, 2010, 12:31:33 PM
CODE-GEN is back. Bad and Mad  8) 8) 8)

code-gen is purely fake dude, they said that their video was rejected by youtube because the video's size is more than 100mb...

fake... youtube's limit is 2gb
Title: Re: Analysis Of The New Code-Gen Video
Post by: smfa1 on July 23, 2010, 08:22:35 AM
Quote from: miguelgalit on July 23, 2010, 06:15:26 AM
Quote from: smfa1 on July 13, 2010, 12:31:33 PM
CODE-GEN is back. Bad and Mad  8) 8) 8)

code-gen is purely fake dude, they said that their video was rejected by youtube because the video's size is more than 100mb...

fake... youtube's limit is 2gb

You are a pure failure. It was rejected because it was 12 minutes as shown on the screenshot. Moron.
Title: Re: Analysis Of The New Code-Gen Video
Post by: JoeTheRogue on July 23, 2010, 10:07:53 AM
Quote from: miguelgalit on July 23, 2010, 06:15:26 AM
Quote from: smfa1 on July 13, 2010, 12:31:33 PM
CODE-GEN is back. Bad and Mad  8) 8) 8)

code-gen is purely fake dude, they said that their video was rejected by youtube because the video's size is more than 100mb...

fake... youtube's limit is 2gb

:D EPIC FAIL    2gb<100mb
Title: Re: Analysis Of The New Code-Gen Video
Post by: krmprince on July 23, 2010, 12:11:13 PM
Code-Gen has their way in getting me to post again after monthes of no posting at all.

The video they post is still as useless as my left egg.

Just a game played  vs a protoss , nothing more.
There is no clue about the LAN in the game at all.
If any 2 digits IQ wanna make a video to show his LAN emulator he would made several key points.

The protoss player in the game does not show any "and i mean absolute" any real human move.
You know what guys there is a very simple proof of your work could be true if you just let the overlord walk in the park and a protoss zealot walks beneath it no matter where the overlord go in different pathes , This is diffinetly a human interaction move which is very simple but can not be done by a scripted AI.

Just move the overload right and left for couple of times while the protoss player moves his zealot same way just to let us see that the zealot is being controlled by human,especially that Beta is now over so Bnet is not available .

Code-Gen guys , make the above request now. in a very short video we do not need a video from the start and we will believe what ever you say.

One more point , there is no protos GUI in this vid , we only see the player playing as zerg , why no vid of the protos player being captured too? just to see that 2 players are playing each other.

All i see in this terrible vid is a player playing as zerg vs a stupid AI who built few zealots and that is all . AI can be easily edited to do this shit , but no way to do what i have mentioned above.

Also you should all guys see some logic , Blizzard hunted down the real guys, why are they letting those shiny code gen in the theatre?? cause blizzard knows they are just some kids trying to get some fame on fake LAN Emu.

Said & Done
Title: Re: Analysis Of The New Code-Gen Video
Post by: Myst on July 23, 2010, 12:24:41 PM
Anything "code-gen" related should not be posted in the SC2 Research section, unless talking about actual SC2 info/reversal related information.