DarkBlizz

Empty Space => Trash Can => Topic started by: MiCrOMaN1 on February 21, 2010, 09:47:20 PM

Title: *Sigh* I think we've done it...
Post by: MiCrOMaN1 on February 21, 2010, 09:47:20 PM
Maybe...
Title: Re: *Sigh* I think we've done it...
Post by: Switcha on February 21, 2010, 09:48:48 PM
lolz, you sound very convinced.
Title: Re: *Sigh* I think we've done it...
Post by: hlcpro on February 21, 2010, 09:56:48 PM
What???
Title: Re: *Sigh* I think we've done it...
Post by: MiCrOMaN1 on February 21, 2010, 09:58:32 PM
Ok, so check. I used SWF decompiler, and i can now fully edit the buttons!
Title: Re: *Sigh* I think we've done it...
Post by: MiCrOMaN1 on February 21, 2010, 09:59:04 PM
http://i47.tinypic.com/r1gzna.png (http://i47.tinypic.com/r1gzna.png)

http://i46.tinypic.com/aub5v5.png (http://i46.tinypic.com/aub5v5.png)
Title: Re: *Sigh* I think we've done it...
Post by: s3b4k on February 21, 2010, 10:02:57 PM
Quote from: MiCrOMaN1 on February 21, 2010, 09:59:04 PM
http://i47.tinypic.com/r1gzna.png (http://i47.tinypic.com/r1gzna.png)

http://i46.tinypic.com/aub5v5.png (http://i46.tinypic.com/aub5v5.png)


swf decomplier is a nice program
Title: Re: *Sigh* I think we've done it...
Post by: RaTcHeT302 on February 21, 2010, 10:06:27 PM
You almost done a crack for playing with bots? if yes i must kiss you.
Title: Re: *Sigh* I think we've done it...
Post by: DKSlayer on February 21, 2010, 10:14:07 PM
Just remember the little guy that found and pointed out the file. :P Nifty to see the files. Cool part is that we can see what the menus should look like. You should pull open the Single Player file.
Title: Re: *Sigh* I think we've done it...
Post by: MiCrOMaN1 on February 21, 2010, 10:27:16 PM
http://i50.tinypic.com/2keddi.png (http://i50.tinypic.com/2keddi.png)

an example of script files decoded
Title: Re: *Sigh* I think we've done it...
Post by: kdub69 on February 21, 2010, 10:31:12 PM
Awsome job!!! you can edit the bottons sweet one step closer but what about loading the maps and the ai whats the update on that???
Title: Re: *Sigh* I think we've done it...
Post by: MiCrOMaN1 on February 21, 2010, 10:37:10 PM
Opening the maps is an easy function, just a little script. But the only most difficult part is re-replacing the swf. There is no problem for the AI, because as soon as you open a map, you can put your opponents as computers. But the problem for that would be that the difficulty for the AI is set to easy in default, but some of our devs are going to edit the AI functions too. Gotta go to sleep, so PEACE out!
Title: Re: *Sigh* I think we've done it...
Post by: EradBlah on February 21, 2010, 11:49:06 PM
How are you getting the images to show up in Sothink Decomp ? Also, if the file cannot be changed back to swf how are successful edits being made? Are people actually reading the asm from flasm!? From what I've read there's virtually no way to tell what changes your making.
Title: Re: *Sigh* I think we've done it...
Post by: K_R on February 21, 2010, 11:56:42 PM
http://pastebin.com/m5cdef10e (http://pastebin.com/m5cdef10e)


I've got all the actionscripts out. Modified and ready to test. However I cannot seem to find where to place them.


Any help and I can try to get the menu's functioning.
Title: Re: *Sigh* I think we've done it...
Post by: Gamewiz on February 22, 2010, 12:03:54 AM
Quote from: K_R on February 21, 2010, 11:56:42 PM
http://pastebin.com/m5cdef10e (http://pastebin.com/m5cdef10e)


I've got all the actionscripts out. Modified and ready to test. However I cannot seem to find where to place them.


Any help and I can try to get the menu's functioning.



Well I know virtually nothing about this kind of thing, but if you give me a file and tell me where to put it, I'll test whatever you want me to and I'll report back my findings. :)