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Messages - mediavieja

#1
AI Scripts / Re: A.I Script Question
March 12, 2010, 09:21:44 AM
thx for ur answer :) but whats a ChokePoint?
#2
AI Scripts / A.I Script Question
March 11, 2010, 11:50:23 PM
Hi, im new to all this AI thing but im starting to figure it out, right now im trying to make some improvements on the defense capabilities of the AI, but there are a few commands that i still cant figure it out completely how they work, so if anyone can gimme a hand here it would be really nice :) so far iv been able to make the AI very defensive but when she builds the defenses they are too far from the entrance of the place and too disperse around the base, so that's what im trying to fix, anyways these are the commands im trying to figure out:

const int c_avoidChokePoint         = 0x00020000;
whats a ChokePoint? and whats that 0x00020000 the distance?

AISetStockUnitNext( player, 3, c_PU_Stalker, c_stockAlways );
AISetStockUnitNext( player, 3, c_PB_Pylon, c_stockAlways  );
and what does the c_stockAlways do on both, does that means that with that command i only have to use it once on the script and from that on i wont have to repeat it again cause the AI will always have 3 pylons or stalkers and whenever she doesnt she will build them?

thx in advance :)
#3
Quote from: Gouki on March 09, 2010, 08:14:32 PM
Hey!

i have a problem whit the REV39

i open the map and load... and say: Unable to load map.

:( i'm use this maps

(4) - AI - Lost Temple (3x).s2ma
(4) - AI - Twilight Fortress (3x).s2ma
ETC.  :-[

mmm that seems like the msg of a bad replay, r u sure ur not trying to run a replay instead of the map?
#4
Quote from: usmc23 on March 09, 2010, 07:55:07 PM
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.

since ur going to upload rev 40 im gonna mention this to you (someone already did too but it seems u didnt see it), on the rev part of the launcher it says rev 34 instead of rev 39, thats been like that since rev 35 fix that if u can b4 uploading the new version :) and gj on ur launcher  ;D
#5
Quote from: Servitor on March 09, 2010, 01:25:17 PM
Quote from: usmc23 on March 09, 2010, 01:18:31 PM
Quote from: Servitor on March 09, 2010, 01:17:39 PM
I used the maps that I downloaded with the original post and the comp AI's still were bogus, I definitely have 6.1 installed

What do you mean "bogus".


The Comps are using the old AI where they build very few units and never attack. Like the original AI hack.

mmmm sounds to me that u havent replace ur Base.SC2Data on ur StarCraft II Beta\Mods\Liberty.SC2Mod for the one that came with AI 6.1.1, cause the AI ur mentioning is the default AI