The newest version of the AI got released.
http://jrealm.info/2010/05/01/strategy-ai-0-42-starcraft-ii-patch-10/ (http://jrealm.info/2010/05/01/strategy-ai-0-42-starcraft-ii-patch-10/)
Edit: may 1st - 0.42 was released and works with patch 10. Fixed link
... is this compatible with patch 10?
no
Thx for sharing this! :)
@sopen55
Patch 10? :P We are at patch 9 aren't we?
... were already at patch 10!! its not a major patch so it wasnt included in the forums.. just a fix on patch 9. it should be called patch 9.5! ;D
StarCraft II Beta – Patch 10 (version 0.12.0.15133)
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.
Bug Fixes
Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.
Oh alright! I didn't noticed that. The AI should be compatible though right?
edit: I guess not. No launcher or AI seems to be compatible with patch 9+
We will have to wait for updates i guess. Too bad i wanted to try out the new maps!
This new one works with the patch 10.
what version is this, the non-cheating, semi or cheating??? anyways nice work!!
I get a script logic error at the beginning and the AI doesn't construct something..
Hey Joe, the link still goes to 0.41 :)
Yarrick you probably dowloaded the 0.41 - I had that Error sometimes too with the old one!
I get the right link at the end : http://jrealm.info/wp-content/plugins/download-monitor/download.php?id=24 (http://jrealm.info/wp-content/plugins/download-monitor/download.php?id=24)
It does'nt work in my case :-[
Follow the same instructions as you would with Aiur AI:
HOW TO USE:
1) Use SC2Launcher 2.3.1
2) Delete everything inside \Plugins\
3) Copy AI to \Mods\AI Name\TriggerLibs\
4) Select AI as Mod in the launcher
It's standard. It has normal resource gain.
Thanks ! :thumbsup:
The problem was the launcher.. I don't understand why it's so complicated to have the good one, but it works now !
Hi there, i have a question.
Is it possible to convert the Triggers into a BaseSC2Data ? juste like the old ones.. Was easier to play, Just puttin the BaseSC2Data into the CPU Folder and selecting the cpu lvls.
If Yes, how?
Can anyone help?
I have a problem.. Patch 10 is installed in the main directory of SC2 beta folder (untouched).
-Now i'm using that SC2 Launcher 2.3.1 just like we've been told.
-Strategie0.42 have been extracted into the Mods folder.
-Plugin folder have been deleted.
When starting a game with the old package maps (before Patch8). The main game is in dark screen and i can't even play and see anything on the maps. How to get it worked?
Do i have to download new AI Maps? If yes, where?
Do i have to do anything else?? i have only the main Triggerlibs of Strategie0.42, Is there any missing files or idk?
PLease help, thanks
hey dude,
afaik most of the new patch 9/10 Maps aren´t working yet, only Incineration Zone work probably with zocx SC Launcher 2.3.1, anyone else can confirm this!?
- Decena
- Scorched Haven
- Coalition
- Arid Wastes
- Desert Oasis
- Metalopolis
- Kulas Ravine
arent working yet, if i select the maps with SC2 Launcher 2.3.1 from zoxc they show me crazy number of "Players" like 1751330150 e.g. and if you wanna start the game, an error message occurs. Also i can´t edit ANY official new blizzard map with the new Map Editor, anyone know how to fix the crazy player numbers, to something which could be playable!?
But i´ve found out if you activate the "Free For All" checkbox in your SC2 Launcher 2.3.1 you can play the new 4 player maps correctly. Hope it help you in some way. 2 Player Maps should still working correctly.
regards
xyron
Damn, this AI is hard or I am really terrible, I was playing against Zerg as Terran and it Owned me with so many Roaches and Hydras and Lings...
best launcher to use is ALLin1 it supports any triggerlibs AI!
and is crk free! doesnt use any external loaders or cracks so is Legit 100%!!!!!
and support all functionalities of latest patch! teams/speed/sharings etc :thumbsup: :thumbsup: :thumbsup:
http://sc2.nibbits.com/forums/29/allin1-tool (http://sc2.nibbits.com/forums/29/allin1-tool)
Clearly, it is very hard to win against this AI !
And all maps that are planned for more than 2 players don't launch.. Teamplay don't work too ?
Quote from: Vernam7 on May 02, 2010, 07:27:00 PM
best launcher to use is ALLin1 it supports any triggerlibs AI!
and is crk free! doesnt use any external loaders or cracks so is Legit 100%!!!!!
and support all functionalities of latest patch! teams/speed/sharings etc :thumbsup: :thumbsup: :thumbsup:
http://sc2.nibbits.com/forums/29/allin1-tool (http://sc2.nibbits.com/forums/29/allin1-tool)
Seriously, there is NOTHING better then that. I Can't believe i was trying to play with the other launchers when this one is SO WAY BETTER then the others.
1- Everything is working (With new Package Maps) - Mixed from Old Maps & New Maps
2- Team 2v2/3v3/4v4 are working very good
3- Triggers/Database AI are working
4- Some SC2 World Editor maps are working (Lmfao to those who can't :P)
I recommand that one, seriously, if your having any problems with the other Launchers, get that one!!
FINALLY WORKING WO0TS!
Can anybodu tell me how to disable timer in game?
Is something wrong with zerg ai? I play PvZ and they fast expand but never get any drones there whole game..
Quote from: iounas on May 08, 2010, 06:43:35 AM
Is something wrong with zerg ai? I play PvZ and they fast expand but never get any drones there whole game..
i've played 30-40 games with this Ai. What you say never happened in my games.
When you play with many protoss AI, and let them developing, the game had some hard latency... Can be fixed? I thought it's conditions request.
I hope more opening build in next version :D
Air Protoss had good openings, will be interest to paste it :P
Terran: added Hellion opening
Marine Shield push
Tank rush
more...
Zerg: more mineral spent, more expand and more units :D
Thx for this great job!
1 thing you should change is the counter action for psi storm. Whenever i storm a group of units they all dodge most of the storm by moving outward in a circle. No human player could do that.
By the way guys, does this AI work with patch 11 as well?
This AI work is well with patch 11, but it`s not too strong. GreenTea AI0.43 more strong and interesting)
still using this on patch 10, because greentea let me down, meaning...whenever i play greentea...i never makes more than 2 units.
I'm still on patch 9. I am a bit reluctant to switch to patch 10+ cause the difficulty of this AI at patch 9 is just right for me. Although I do want to check the new maps out...
I have made some differents openings for Strategy 0.42.
Not perfectly at all, but make some fun play:
Quote
Protoss:
Gate Robo Timing Attack
3 WarpGate Rush
One Base Colossus
Terrans:
Marines and marauders by turdburgler
28 marine shield wall by ccT
Siege Expand
Expermental Hellion rush...
Turbo Reaper...
1 Rax Fast-Expand
Zerg:
11pool into ling rush by turdburgler
14 Gas Speed
15 Hatch
Roach Pressure
Roach Feint
I will add and changes some features later.
I can create 2vs2 Openings for teamplay else.
extract openings in "strategy/TriggerLibs/"
http://hotfile.com/dl/42877019/04a20ef/openings.rar.html (http://hotfile.com/dl/42877019/04a20ef/openings.rar.html)
Have Fun.
mmm..interesting!!
me 2!
darka, nice work man! Your upgrade for StrategyAi is great! AI can surprised and play with him really interesting. But in StartegyAI i found many bugs. Maybe you write such upgrade for Green Tea Ai (it works more stable and better) or cooperate with ptanhkhoa for write uber AI ?)))
I have modified again and change some Build Order. I will upload next.
I am not AI programmer, I can only give AI a good start to make Units.
I have tried making upgrade for Starcrack, but not succefully.
As you suggered I will try with Green Tea AI.
Meanwhile, New Release.
http://hotfile.com/dl/43384756/0659088/strategy_modified.rar.html (http://hotfile.com/dl/43384756/0659088/strategy_modified.rar.html)
new openings:
Zerg:
Opening0: XPL opening
Opening1: 11pool into ling rush by turdburgler
Opening2: 14 Gas Speed by darka
Opening3: 15 Hatch.
Opening4: Roach Pressure
Opening5: Baneling Rush
Protoss:
Opening0: XPL opening
Opening1: 3 Gate Robo Timing
Opening2: 3 WarpGate Rush
Opening3: One Base Colossus
Opening4: Dark-Templars Expand
Opening5: One Gate Stargate
Human:
Opening0: Marines and marauders by turdburgler
Opening1: 28 marine shield wall by ccT
Opening2: Siege Expand by darka
Opening3: Expermental Hellion rush...
Opening4: Turbo Reaper...
Opening5: 1 Rax Fast-Expand
http://hotfile.com/dl/43384865/7712240/openings.rar.html (http://hotfile.com/dl/43384865/7712240/openings.rar.html)
Have Fun.
Darka. the strategymodified.rar includes the openings below? or do I need to download both files?