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Messages - Draxanoth

#1
General / Re: Diablo 3 Server Emulation progress
November 04, 2011, 07:48:16 PM
Quote from: alexandreonly on November 04, 2011, 02:57:12 PM
It smell like vaporware. Everyone here is so bogous about this project that think it's not stuck, just giving priority to secondary stuff :)
Even this thread is dying, and why? Simple, nothing to talk about. No need to talk with respect about a shi**y work just because it's free, if you do, you're just like justin bieber's fans. But hell, just wowtardeds, blizzardtardeds and other kinds of fanboys in this forum? Crap IS crap, deal with it.
You might as well go away then if it's vaporware, no reason for you to keep coming back here to check on it.  We certainly won't miss you.
#2
General / Re: Diablo 3 Server Emulation progress
November 02, 2011, 01:28:35 AM
Quote from: BossCatKenji on November 01, 2011, 06:24:57 PM
Quote from: alexandreonly on November 01, 2011, 05:25:40 PM
Great! Npc interaction, Wayponts, Artisans, Chat, everything working. I have just a question: I can hit a zombie with a club and see the real damage, animation and physics?
If not, there's still another colorful and secondary feature to implement before the basic combat mechanics? Well, anyway who like the sims will like mooege's diablo 3.

as a programmer myself, i believe they're doing some sort of bottom-up programming divide-and-conquer approach here. so they've divided the whole project into tasks, some of which we already know are functional (leveling up,dungeons).

now there's got to be some definite order of things in which these tasks should be implemented. say, for example, if they were able to implement buying from npcs without first getting the gold functionality, how are we able to buy from them without money?

another scenario would be if they were able to implement quests functionality without enabling killing zombies first, wouldn't that be fucked up?

point is - we can definitely see some well organized effort here. they don't just dive into the situation conquering each subproblem without them considering a path or order in which they should be implemented.

i can totally see this project coming together at the end. we may be seeings bits and bits of tasks or subproblems or functionalities (whatever you call them) being solved or implemented but it's definitely gonna be glued together soon.

;D ;D ;D
Don't bother, Alexandre takes great pride in making a jackass of himself.  Should have been banned a long time ago.
#3
Quote from: Phanamine on October 26, 2011, 09:06:47 AM
The MPQ's all together are a rather large 3.19GB.. As in all previous Diablo games.. MPQ files carry "LOTS" of data..

Quote from: treetops422 on October 27, 2011, 06:51:44 PM
the beta is only act1, act1 in diablo 2 was 1\5 of the game, in diablo 3 its probably even less doesn't take a genius to figure out thats why the beta is only 3 gigs

Quote from: Phanamine on October 28, 2011, 07:41:26 AM
Finally someone understands why the MPQ total is so small.. about time lol  :D
This is irrelevant to what was actually being discussed.

The game-play mechanics are server side.  If you still don't believe us, ask Blizzard.
#4
General / Re: Diablo 3 Server Emulation progress
October 28, 2011, 07:53:51 PM
Quote from: sampol on October 28, 2011, 03:03:27 AM
Diablo 3 in my opinion is just worth buying. Most of the games today are short, you buy it for a similar price, play for 8 hrs or something and then you forget about it. With Diablo we have 4 difficulty levels as a big challenge to finish them all and varius hero classes so you can go back to this game after a while, when you feeled bored. This games gives lots of gameplay hrs so it's definitely worth spending money.

So as I said before - anyone that really waits for diablo 3 will buy this game, some of them are already gathering small amouts of money step-by-step to be able to get it. So I don't think that any of that people will be interested in emulated-imitated version of the game.
I think most of us are planning to buy it, but I personally am disappointed with the lack of LAN and mod support.  The only way those two things will be restored when Blizzard is determined to limit us is with community creation.
#5
General / Re: Diablo 3 Server Emulation progress
October 27, 2011, 08:07:59 PM
Quote from: papus on October 27, 2011, 02:29:30 PM
Quote from: VALVe DnB on October 27, 2011, 01:03:39 PM
I think , when the full game is released - it will be cracked or whatever call it - from completely different people(crack group...) and it will be offline , and it will be playable etc! So.... for now i really hope that this emulator will be finished soon and we all will be able to "test" and enjoy the beta , and for the full release - i absolutely don't care at the moment... so..

And yeah - i absolutely respect the work that the dev team are doing , thanks a lot .
You are wrong. Game is going to be online and without complete emulator nothing will work, just like in beta. Crack would only bypass login screen.
I think he's saying he expects someone else to make the "emulator" and he's just referring to it as a crack.  Sort of like how the underground pumped out an emulator for Assasin's Creed I suppose.
#6
Quote from: Phanamine on October 27, 2011, 07:40:27 AM
Quote from: Draxanoth on October 27, 2011, 01:04:28 AM
Quote from: Phanamine on October 26, 2011, 09:06:47 AM
Quote from: Draxanoth on October 25, 2011, 08:23:43 PM
Quote from: Phanamine on October 25, 2011, 01:45:34 PM
A good majority of the game data via the beta content should be available via the MPQ. Files.. Like previous Diablo games. Why the MPQ files have not been debugged and viewed in code.. I'm not sure. If they have.. Apologies in advance. However I am almost posative all the calculations, are "NOT" server sided..
It's just like WoW, client and server.  No amount of wishing is going to magically make building a server for D3 any easier.  It's going to take a long time, accept it.

So the MPQ files are there for no reason.. I highly doubt it.. (HIGHLY) .. The MPQ's all together are a rather large 3.19GB.. As in all previous Diablo games.. MPQ files carry "LOTS" of data.. Oh and for the record.. Wish was never a word I used..  8) ;)
you think there is single-player magically squirreled away in that one somewhere too?  Have you ever looked inside them?

That part of your post is HILARIOUS! So no, there is no single player in the MPQ data.. And yes I have debugged MPQ files before.. WoW has a lot of MPQ data due to the map size as well as scheer MASS of the game itself. Think before u try to prove a point.  :-\ It'll help..
Good, then as a veteran of MPQ files you should be able to open the D3 files and see that the game-play mechanics aren't in there.  Go ahead, we'll wait.
#7
Quote from: treetops422 on October 27, 2011, 12:21:22 AM
I am guessing a very small part of any games calculations are handled server side, like less then 1%. I dont know for sure but phanam and common sense points me in that direction.

Yeah phan and its only act1.
The unfortunate thing about common sense is most think it replaces the need for critical thinking skills.  Guess less, prove more.
#8
Quote from: Phanamine on October 26, 2011, 09:06:47 AM
Quote from: Draxanoth on October 25, 2011, 08:23:43 PM
Quote from: Phanamine on October 25, 2011, 01:45:34 PM
A good majority of the game data via the beta content should be available via the MPQ. Files.. Like previous Diablo games. Why the MPQ files have not been debugged and viewed in code.. I'm not sure. If they have.. Apologies in advance. However I am almost posative all the calculations, are "NOT" server sided..
It's just like WoW, client and server.  No amount of wishing is going to magically make building a server for D3 any easier.  It's going to take a long time, accept it.

So the MPQ files are there for no reason.. I highly doubt it.. (HIGHLY) .. The MPQ's all together are a rather large 3.19GB.. As in all previous Diablo games.. MPQ files carry "LOTS" of data.. Oh and for the record.. Wish was never a word I used..  8) ;)
It's called 3 gigs of character, items, terrain, npc, and effects models; plus multitudes of static data like name strings.  WoW is tens of gigs of MPQ files, you think there is single-player magically squirreled away in that one somewhere too?  Have you ever looked inside them?
#9
General / Re: Diablo 3 Server Emulation progress
October 25, 2011, 08:47:04 PM
Quote from: alexandreonly on October 25, 2011, 06:27:07 PM
Anyway, while you talk about people you did never see, and never will see, the click-9001 damage is here. This way, people who never played a diablo game before and don't buy the original diablo 3, will think that it's a game about spawn, zombies, chat with friends, do ridiculous cilck-9001 damage kills. This project is dead, i can see it clearly. I know that they're making those secondary stuff like chat and other sh*** because they're stuck with things they can't implement, like real status, combat, hit effects, physics... You can be a real man and see what's really happening or defend those guys like a teenager girl defending justin bieber. Well, you already took the second option, i'm sorry for your low, very low testosterone levels.
So really you're mad because you want to steal the game and they're not making that possible for you fast enough?  No intelligent person is going to steal Diablo 3 via an emulator 6 months prior to release and say it's the real game; and people who don't buy D3 don't deserve to play it, only a child would think that way.

Do we not have mods on this forum?  Where are the hammers of anti-whiner justice?
#10
Quote from: Phanamine on October 25, 2011, 01:45:34 PM
A good majority of the game data via the beta content should be available via the MPQ. Files.. Like previous Diablo games. Why the MPQ files have not been debugged and viewed in code.. I'm not sure. If they have.. Apologies in advance. However I am almost posative all the calculations, are "NOT" server sided..
It's just like WoW, client and server.  No amount of wishing is going to magically make building a server for D3 any easier.  It's going to take a long time, accept it.
#11
General / Re: Diablo 3 Server Emulation progress
October 22, 2011, 01:37:46 AM
Quote from: eleveneleven on October 22, 2011, 01:15:13 AM
Quote from: Draxanoth on October 21, 2011, 08:34:12 PM
Quote from: alexandreonly on October 21, 2011, 06:10:49 PM
If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.

It doesn't take a rocket scientist to understand why they're taking this development path, and they aren't going to change it so you might as well just go away.

You're not really helping your case by being intentionally vague about the strongest point (why they would take this development path). No one cares what level of intelligence you assume is needed to automatically understand.

Note: I've no negative opinion of the development process (thank you guys!), but it was fair to point out this extremely poor method by Drax of making a case.
Try a forum search, I have no desire to re-type what has already been elaborated multiple times.
#12
General / Re: Diablo 3 Server Emulation progress
October 21, 2011, 08:34:12 PM
Quote from: alexandreonly on October 21, 2011, 06:10:49 PM
If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.

It doesn't take a rocket scientist to understand why they're taking this development path, and they aren't going to change it so you might as well just go away.
#13
General / Re: Diablo 3 Server Emulation progress
October 19, 2011, 10:40:30 PM
Quote from: Espionage724 on October 19, 2011, 06:22:34 PM
:D :D :D :D :D :D

I wasn't bitching btw lol. As I stated, I don't really mind, I was just asking. Think of it like this, lets say I'm building an emulator for a racing game. What would make more sense to work on first? Having people being able to drive a car around, or a scoreboard for who finishes the track first?

My reply was directed at the guy I quoted, not you; your post was just part of the chain.

Diablo 3 has no singleplayer.  When they're building "single player", they're really building multiplayer you play by yourself.  They both work exactly the same.

At this moment they're being asked to replicate something they likely haven't gotten to touch.  Could you build a perfectly functional do-it yourself airplane without any reference data?  In 2 months?

It probably took Blizzard 2 years to build this game from scratch... who in their right mind would expect someone to code a DIY server in 6 weeks when they can't even gather data from playing the actual game?
#14
Quote from: treetops422 on October 18, 2011, 08:16:21 PM
Sorry I  expect everyone asks this. But I read a little bit of the forums every day and really have not come across much info. Single player, act1 or however far it is the beta goes. By the way thanks for the sc2 vs ai during its beta. Could of swore I had a account but I guess it got deleted or I don't remember my old user name.

Anyways can I get a guestimation on how long its gonna take until we have ai items proper damage etc? Basically the beta in single player mode like how we had sc2. My uneducated guess is a month.

Thanks you for all your hard work.

I would guess 8 months before it's serviceable.  If you're looking at this as a gateway to playing the Beta I think you're invested for the wrong reasons.  This is about making a fully functional server, hopefully for LANs and modding that Blizzard refuses to support.

This isn't like Starcraft, all the gameplay calculations in D3 are server side.  How would they be able to replicate all the gameplay, that they can't even play yet unless someone managed to sneak in the BETA, in two months?
#15
General / Re: Diablo 3 Server Emulation progress
October 16, 2011, 03:16:31 PM
Quote from: Abaddon on October 16, 2011, 10:36:05 AM
I can't believe you said this within your 3rd post... It makes sense, you just sided with the hard-working people to fend the trolls, and you aren't a veteran... Thanks, you made my day, 5 minutes ago I though that newcomers were only jackasses(most of them only come to cry because they can't read and have a problem that has been solved like 200 times already and flood every thread they can), there's still hope.  ;)
I'm probably a veteran visitor of the site, I just don't say a whole lot since I don't usually have anything earth shattering to add.  I've got a lot of hours working with a DAOC emulator though, I know the challenge they've undertaken, and it bothers me when people who have no clue what they're asking for start whining because it's taking too long.

I wish I had Beta access or my programming skills were up to date so I could do more to help them.  We just had a 30 man LAN yesterday and it saddens me that we're still playing games from before 2006 because support for it has been systematically gutted since then.  :'(  I greatly appreciate anyone who takes it upon themselves to return these features to us.