DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => General Discussion => Topic started by: random_user12 on March 08, 2010, 09:09:02 PM

Title: [Tutorial] Re-Skinning SC2 Units
Post by: random_user12 on March 08, 2010, 09:09:02 PM
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Rain[sun] on March 08, 2010, 09:21:11 PM
Cool stuff!

For those without CS* you can get Paint.net or Gimp for free, both very good tools. As for being compatible with this filetype, google is your friend!
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Kevkev88 on March 09, 2010, 07:26:47 AM
By the way one of your links does not work. Another thing, i managed to get the dds.8bi file and installed it to photoshop and it is in my photoshop plugins folder:

C:\Users\Kevin\Documents\Photoshop\Plug-Ins\File Formats\dds.8bi

Now that its in there i start photoshop, click file > open > zealot_diffuse.dds

Then this pops up:

(http://i330.photobucket.com/albums/l428/Kev8kev/sq.png)

Pretty gay...


This is what i get when i click your link:

-Photoshop with the Nvidia plugin for reading .dds files (found  here (http://[/u) )


(http://i330.photobucket.com/albums/l428/Kev8kev/Untitled-3.png)(http://darkblizz.org/Forum2/file:///C:/Users/Kevin/AppData/Local/Temp/moz-screenshot.png)
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Duvigneau on March 09, 2010, 07:42:36 AM
This is awesome! I can fill my time with this waiting for the Galaxy Editor :P


I love how my new re-skinned game looks! Check it out!


(http://img692.imageshack.us/img692/6226/screenshotne.jpg)


On a more serious note though, WTF is this? :P
I used the Marine Diffuse and did exactly as you said (or apparantly not if you know this problem) do you know the solution to this? :D
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Kevkev88 on March 09, 2010, 07:46:49 AM
Since i asked first, i would like a solution first.  >:(
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Duvigneau on March 09, 2010, 07:57:56 AM
Kevin click the following link:


http://developer.download.nvidia.com/tools/texturetools/Photoshop_Plugins_8.23.1101.1715.exe (http://developer.download.nvidia.com/tools/texturetools/Photoshop_Plugins_8.23.1101.1715.exe)


Download that file and run the setup, run through it and make sure it shows the correct path to the folder where Photoshop is installed. Finish the setup, exit Photoshop (If you had it running) start Photoshop et voila, it should work now :)
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Kevkev88 on March 09, 2010, 08:19:48 AM
I am uploading my prob to youtube, give link tomorrow, i need sleep now.
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: jenkinsdjtg on March 09, 2010, 09:09:56 AM
RAINBOW ZEALOTS!  :P
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: random_user12 on March 09, 2010, 09:22:48 AM
@duvigneau - that happened to me a couple of times. It turned out I still had the mpq open in the mpq editor. Just close it and reboot starcraft.
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: jenkinsdjtg on March 09, 2010, 09:25:23 AM
Quote from: Kevkev88 on March 09, 2010, 07:26:47 AM
By the way one of your links does not work. Another thing, i managed to get the dds.8bi file and installed it to photoshop and it is in my photoshop plugins folder:

C:\Users\Kevin\Documents\Photoshop\Plug-Ins\File Formats\dds.8bi

Now that its in there i start photoshop, click file > open > zealot_diffuse.dds








(http://darkblizz.org/Forum2/file:///C:/Users/Kevin/AppData/Local/Temp/moz-screenshot.png)

put it in >>  Plugins/extension
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Rain[sun] on March 09, 2010, 09:28:00 AM
i lol'd at the giant spheres everywhere, what in the fuck did you do xD
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: jenkinsdjtg on March 09, 2010, 09:46:29 AM
.... :D
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: jenkinsdjtg on March 09, 2010, 10:13:18 AM
does anyone know how to change the .MPQ editor to english

what does this error mean "to many channels to export (5)"

i made a pink photon cannon lol

(http://i42.tinypic.com/vs04uh.jpg)

How can i edit the  .m3 and .m3h source code files and .xml files? Do i have to convert Modula-3 before i can edit them?
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Dauntless on March 09, 2010, 12:24:09 PM
(http://img692.imageshack.us/img692/8789/screenshot061sw.th.jpg) (http://img692.imageshack.us/img692/8789/screenshot061sw.jpg)
Nothing spectacular, just changing the color of the Protoss Advisor... I kinda like him this way.
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Kevkev88 on March 09, 2010, 04:00:08 PM
Quote from: Duvigneau on March 09, 2010, 07:57:56 AM
Kevin click the following link:


http://developer.download.nvidia.com/tools/texturetools/Photoshop_Plugins_8.23.1101.1715.exe (http://developer.download.nvidia.com/tools/texturetools/Photoshop_Plugins_8.23.1101.1715.exe)


Download that file and run the setup, run through it and make sure it shows the correct path to the folder where Photoshop is installed. Finish the setup, exit Photoshop (If you had it running) start Photoshop et voila, it should work now :)

Ahh dont worry, i found out if i put it here:

C:\Users\Kevin\Documents\Photoshop\Data\Virtual\MODIFIED\@PROGRAMFILES@\Adobe\Photoshop CS4\Plug-ins

It works.. weird...


EDIT:
:D
(http://i330.photobucket.com/albums/l428/Kev8kev/Screenshot170.jpg)
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: jenkinsdjtg on March 09, 2010, 04:53:50 PM
its seem that if you chnage anythig other than the color without changing the other files it wont work and you will get the above error, spheres
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: JulianSidewind on March 10, 2010, 12:55:23 AM
Anyone think there would be a way to reskin a lot of the units to their original starcraft/broodwar skins so it could run on lower spec computers smoother?  when i play it starts to lag when a certain amount of units get built :P
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Theta][Sigma on March 10, 2010, 01:01:27 AM
Quote from: JulianSidewind on March 10, 2010, 12:55:23 AM
Anyone think there would be a way to reskin a lot of the units to their original starcraft/broodwar skins so it could run on lower spec computers smoother?  when i play it starts to lag when a certain amount of units get built :P

SC1 used sprites.

SC2 uses 3D models.

Not possible.
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: JulianSidewind on March 10, 2010, 01:05:58 AM
damn...stupid integrated video card
Title: Re: [Tutorial] Re-Skinning SC2 Units
Post by: Tigurius on March 11, 2010, 10:49:12 AM
Most likely you do not need to pack the textures back to MPQ. SC2 loads local files aswell, just place them in your installation folder, in the correct path( like C:\Programs\SC2\Assets\Units\Terrran\Marine\Marine.m3), works well to: http://imagr.eu/up/4b85409a84f76_Screenshot000.Jpg (http://imagr.eu/up/4b85409a84f76_Screenshot000.Jpg)