DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => General Discussion => Topic started by: tykill on March 10, 2010, 03:22:10 AM

Title: Units hotkey and protos repairing
Post by: tykill on March 10, 2010, 03:22:10 AM
Hi!


I'm a starcraft noob becouse i didn't play SC1 but i sure will play SC2!
Ive got a few questions.


Is it true that protos probes cant repair buildings? :S i tried it and it didn't work.


And is there a way to select all probes in a hotkey at the start so you can be lightning fast at getting them to the minerals (i know it wont make much of a difference, but im a hotkeyguy).






thanks!
Title: Re: Units hotkey and protos repairing
Post by: Bt on March 10, 2010, 03:28:07 AM
If you double click a unit it will select all units in the general area of the same unit type

This works for probes at the beginning of the match
Title: Re: Units hotkey and protos repairing
Post by: bbQ on March 10, 2010, 06:06:26 AM
Only terran can repair, protoss buildings have shield which repairs itself over time but any damage done over the shield won't heal.

I haven't tested this but inactive probes can be selected with f1, maybe this also works at the start. Most people just drag select them which takes half a second anyway ;)
Title: Re: Units hotkey and protos repairing
Post by: millenium on March 10, 2010, 06:32:40 AM
It's much much better to use F1 in start of the game because u can set every worker on different crystal and this save a time which is equal of minerals... And each next worker pop up from base must be set on free crystal mine, whis way you'll get more minerals in first few minutes.
Title: Re: Units hotkey and protoss repairing
Post by: Ceron on March 10, 2010, 08:05:01 AM
10 minerals more or less wont matter much since the travel time between your base and enemy base compensate it.

thought about protoss repairing, why, OH WHY did they take away my beloved Battery? the protoss building who's only ability and function was to replenishing shilds... it was kinds useless in sc1(good for carriers and archons) but in sc2 it would be priceless!
Title: Re: Units hotkey and protos repairing
Post by: tykill on March 10, 2010, 01:08:07 PM
Quote from: millenium on March 10, 2010, 06:32:40 AM
It's much much better to use F1 in start of the game because u can set every worker on different crystal and this save a time which is equal of minerals... And each next worker pop up from base must be set on free crystal mine, whis way you'll get more minerals in first few minutes.


yes exept you will select the probes one by one. I think this could indeed be fastest but i suppose its best to first train a probe or go for minerals first? hmmmm think training a probe first is better couse it takes minimum time
Title: Re: Units hotkey and protos repairing
Post by: Gamewiz on March 10, 2010, 01:15:04 PM
No, Protoss cannot repair buildings.

You guys are debating literally the differences of about 1/2 a second, and it all depends on just the speed of the player. It will not make a difference. Select all your workers in the beginning, right click on a mineral patch, queue up another probe, and set your nexus rally to a mineral patch so they automatically start mining as they come out. That's it. You guys are definitely over-thinking this.
Title: Re: Units hotkey and protos repairing
Post by: Gamewiz on March 10, 2010, 01:16:17 PM
Also, the AI and pathfinding is so good now (and all harvesters do not have collision detection with other units), that it doesn't matter if a harvester comes across a mineral patch already occupied. It'll cost you maybe 1/2 of a second for him to relocate to an open patch.