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Messages - sLayed

#1
How do I know if it's working? I did what you said but I don't see the "XYZ Loaded Successfully" and I don't see any other change.
#2
For those who say building a fully mixed army from the get-go is a failure tactic, please just watch some jaedong fantasy games. The amazing thing about zerg is every unit the race can make stems from the hatchery, allowing for a very diverse and ever adapting build especially considering the cost of the units.  This is of course beautifully countered by the fantasy build, where the individuals skill is truly brought out and great games of starcraft can be played.  Both races are tested to the limit, and the players ability to utilize each unit in counter to their opponent is tested miraculously.  The fantasy build goes up literally 80% of the techtree in 5 minutes or so.  Early vulture harass into wraith or dropships, followed by possible valkyries or goliaths or even another swap into medic marine tank army.  The "vulture => valkyrie => mm army complimented by tanks" can be seen in the 2009 OSL Finals, Jaedong vs Fantasy: '09 Batoo OSL Finals - Jaedong vs. Fantasy 1set 1/2 (Eng. Com.)  Hope you enjoy this great game of starcraft.  This whole series is really nice I find as it's a great and unique display of Zerg against Terran.  Perhaps you might also want to watch some Jaedong vs Bisu games as they both typically use a similar mixed unit style.  For example corsair reaver to dt drop, zealot drop, to high temps and archons.




Okay, something more important now.  I have created a folder in my Starcraft II Beta folder called TriggerLib and I have placed the .galaxy files into that folder.  Is that all I need to do to play with this new Protoss AI?  What should I select as the difficulty with the Launcher?  Thanks!
 

#3
I've played over 10,000 games of starcraft and I'm a semi-pro SC gamer so this new AI is exciting me quite a lot.  The ones we've got now I beat while sleeping. I can literally micro 20 lings and 5 roaches for 20 minutes vs the ai (ofc at which point i've got like 5 expansions and full tech :P).  Why don't you just release the AI and update it after? I'm sure 90% of the people here would rather have this artificial goodness ASAP over the finished version at the high quality you're seeking. Just call it like 5.9 and when it's where you expected it to be, release it as 6.0.   I know this makes the jumps smaller and less awe-inspiring but I don't think that's what you guys are going for :P.


It's fine with whatever you AI dev's decide, thanks for the great and speedy work.  I guess if I've been waiting 5 years for SC2, I can stand to wait another few days for an improved AI for it :).
#4
Don't you think an AI should be judged by how well it emulates a player and interacts with the one playing the AI?  I suppose there are 2 aspects you could look at this, perhaps 2 ratings are justified. One from a gamers perspective and one from a programmer+gamers perspective. EG the first while you're playing the AI and the second watching the replay and grading it as a whole.