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Messages - aciduss

#1
Hello. It looks very promising... i have some suggestions...


It would be great if:


- Attack at early game, most AI out there won't really play early game, worker harass, etc.
- Back drops at main base, attack workers as a human would do
- Double attacks, i mean as one force hits your front a second wave teleports / transports to another important spot for AI
- In Team vs Team mode, make the AI help when allies are under attack, maybe use the minimap point thing to ask for help, also it would be great to see AI teams playing more cooperatively, building and using dif race unit combos.
- When almost defeated make AI to expands to islands or only air accessible mineral fields so late games become something more realistic
- Make AI to perform different attack styles depending of the game's status, most AI i have tried play the same every time...
- It would be great if AI attacked using strange strategies like bunker rush, photon cannon at enemy's base, worker rush, etc.
- Make AI to micromanage teams much more... instead of moving a large army as a mass make AI to divide some groups and take advantage of multipoint attacks.
- Make AI to try to conquer most of the map's terrain, as a experienced human would do, building and using several production facilities at other bases apart from the main one.
- Make AI to take more advantage of cliffs and drops on cliffs... long ranged units on cliffs to take out expas and so... as a human would do.


Well that's my wishlist... hope it goes well with development! thanks ;)